
LOVE
Worth it · Action · 2014
The verdict
BUY IT.
Worth it at $2.99.
- Reviews
- 91% positive
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Minimum on the Steam store: 1 GB of memory, DirectX 9, 128MB, 236 MB of storage. Runs on Windows, Linux.
Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
- How long it takes to beat isn't in our data. We scored it as a typical Action game (about 6 hours) and docked the score for the missing length.
The value story
It has never been cheaper than $0.59. That was October 2019. 64 discounts in the 13 years on record. They run about 66 percent off, roughly 8 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 8 weeks.
Against its own genre it lands in the top 2 percent on value. It is cheaper than 75 percent of its genre, and better reviewed than 95 percent. Among the games that feel like it, VVVVVV ($4.99, scores 96) beats it on value, while it beats Electronic Super Joy ($7.99, scores 60).
Steam's global achievement data puts 22 percent of players at this game's ending achievement. The median game this site can measure sits at 8. Inside the two-hour refund window, 89 percent of the 434 reviews written there were positive, against 91 percent overall, and those are 52 percent of everything written about it.
The drop-off
48% start to 22% finishA normal fall-off for a game this long. Steam global achievements
No data upstream: critic score (Metacritic).
Cite this score
Embed the live badge, copy the line, or download the card.
LOVE scores 70/100 on the BANG Score (worth it). Length is estimated at 6 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/269270/loveThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.