LOVE

LOVE

Worth it · Action · 2014

The verdict

BUY IT.

Worth it at $2.99.

Reviews
91% positive
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Price
$2.99
as of Sep 24
Reviews
91%
1,193 reviews, as of Aug 2
Players
75K
owners (estimate)
Released
2014
Length + $/hr
No data
no length in our data yet

Minimum on the Steam store: 1 GB of memory, DirectX 9, 128MB, 236 MB of storage. Runs on Windows, Linux.

Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

What we assumed
  • How long it takes to beat isn't in our data. We scored it as a typical Action game (about 6 hours) and docked the score for the missing length.
Raising the score
Value~$0.50/hr
Estimated: no length in our data yet
Reviews91% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 90% after the small-sample adjustment
Engagement22% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Length unknownNo verified $/hr
No length in our data yet, so the biggest driver can't be verified. A heavy dock until it is
For context
Reach75K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds0 of 152 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $0.59. That was October 2019. 64 discounts in the 13 years on record. They run about 66 percent off, roughly 8 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 8 weeks.

Against its own genre it lands in the top 2 percent on value. It is cheaper than 75 percent of its genre, and better reviewed than 95 percent. Among the games that feel like it, VVVVVV ($4.99, scores 96) beats it on value, while it beats Electronic Super Joy ($7.99, scores 60).

Steam's global achievement data puts 22 percent of players at this game's ending achievement. The median game this site can measure sits at 8. Inside the two-hour refund window, 89 percent of the 434 reviews written there were positive, against 91 percent overall, and those are 52 percent of everything written about it.

The drop-off

48% start to 22% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

LOVE scores 70/100 on the BANG Score (worth it). Length is estimated at 6 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/269270/love
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/269270/love"><img src="https://steambangers.com/api/badge/269270" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/269270)](https://steambangers.com/game/269270/love)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperFred Wood
PublisherFred Wood
GenreAction
Released2014
Achievements19