Quest of Dungeons

Quest of Dungeons

Skip · Roguelike · 2014

Steam Deck Verified

The verdict

SKIP IT.

The value isn't there at $4.99.

Length
2.1h
Value
$2.38/hr
Reviews
76% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
2.1h
typical playtime (HowLongToBeat)
Completionist
26.7h
100% (HowLongToBeat)
$/hr
$2.38
price ÷ typical playtime
Price
$4.99
as of Sep 24
Reviews
76%
736 reviews, as of Sep 20
Players
350K
owners (estimate)
Released
2014

Minimum on the Steam store: 512 MB of memory, OpenGL 2.0 compatible with 128MB Ram, 256 MB of storage. Runs on Windows, macOS, Linux.

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Replayability~13h to replay
Co-op and replay time. The value score counts hours well past the 2.1h typical playtime
Engagement5% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reviews76% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 75% after the small-sample adjustment
Reach350K+ players
How many own it and play it, the biggest driver for a game with no ending
For context
Value$2.38/hr
Price per hour of game. This genre scores on player counts instead
Length2.1 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds0 of 77 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $0.94, set in December 2025. It has been discounted 61 times in the 13 years tracked here, typically at 50 percent off, with about 9 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 9 weeks.

It is cheaper than 75 percent of its genre, and less well reviewed than 61 percent. Desktop Dungeons ($14.99, scores 59) outscores it, and so does Tales of Maj'Eyal ($6.99, scores 77). Both sit among its closest neighbours.

Inside the two-hour refund window, 63 percent of the 134 reviews written there were positive, against 76 percent overall, and those are 28 percent of everything written about it.

HowLongToBeat players log 2.1 hours as a typical playtime, and completionists log 27, 13 times as much.

At 2.1 hours it is a handheld-sized game, and Valve rates it Deck Verified.

The drop-off

49% start to 5% finish
050100rarestfirst achievement

Most players never reach the end. On a 2.1-hour game, that's a lot you pay for and may never use. Steam global achievements

What players say

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メᵃʳᶜᵃᵈᵉ™ 💗Recommendedafter 1.6hDec 2025Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

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Quest of Dungeons scores 41/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/270050/quest-of-dungeons
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The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.