Reversion - The Escape (1st Chapter)

Reversion - The Escape (1st Chapter)

Fair · Narrative · 2014

The verdict

NO RUSH.

Fair at $0.99. Buy it if you want it.

Length
1.1h
Value
$0.90/hr
Reviews
78% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
1.1h
main story (HowLongToBeat)
Completionist
1.4h
100% (HowLongToBeat)
$/hr
$0.90
price ÷ main-story length
Price
$0.99
as of Sep 22
Reviews
78%
1,559 reviews, as of Aug 2
Players
750K
owners (estimate)
Released
2014

Minimum on the Steam store: 2 GB of memory, DirectX 9 compliant video card, 399 MB of storage. Windows only.

It’s 2035 in Buenos Aires, or where Buenos Aires used to be. You’ve just woken up in a hospital, and you can’t remember anything. All you know is you have to escape and find out what happened to the city. And how to save it.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.90/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Engagement34% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reviews78% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length1.1 hours
How much game you get. Hours feed the value per dollar
Reach750K+ players
How many own it, a popularity + confidence signal
Refunds0 of 124 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

February 2016 is where it bottomed out, at $0.49. Its cuts run 51 percent off as a rule. There have been 34 in the 11 years tracked, about 7 weeks apart.

On value it sits in the top 13 percent of its genre. It is cheaper than 92 percent of its genre, and better reviewed than 61 percent. Among the games that feel like it, Papo & Yo ($14.99, scores 56) beats it on value, while it beats Papetura ($11.99, scores 54).

Steam's global achievement data puts 34 percent of players at this game's ending achievement. The median game this site can measure sits at 8.

The drop-off

58% start to 34% finish
050100rarestfirst achievement

People genuinely stick with this one. Steam global achievements

What players say

Trying to escape feels like a duck on ice - sliding and ending up in the same maze again. Good graphics but my brain somehow went on a deserted island!
🍀 WinteraidRecommendedafter 8.2h2 found this helpfulRead on Steam
Welcome to one of the most boring and badly made adventures! ...at least it's short
ZarathustraNot recommendedafter 4.4hMay 2024Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Reversion - The Escape (1st Chapter) scores 55/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/270570/reversion-the-escape-1st-chapter
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<a href="https://steambangers.com/game/270570/reversion-the-escape-1st-chapter"><img src="https://steambangers.com/api/badge/270570" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/270570)](https://steambangers.com/game/270570/reversion-the-escape-1st-chapter)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 22.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

Developer3f Interactive
Publisher3f Interactive
GenreNarrative
Released2014
Achievements16