
Etherlords II
Fair · RPG · 2014
The verdict
NO RUSH.
Fair at $4.99. Buy it if you want it.
- Length
- 16.2h
- Value
- $0.31/hr
- Reviews
- 83% positive
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Minimum on the Steam store: 123 MB of memory, 3D-accelerator AGP with 16 Mb RAM, 2 GB of storage. Windows only.
The saga continues! Etherlords II takes you back to the world of Ether and into a whole new realm of fantastic possibilities. Lead your hero on an unforgettable journey through lands filled with unsurpassed beauty and danger to unlock the ultimate mystery.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
November 2014 is where it bottomed out, at $0.99. It has been discounted 35 times in the 13 years tracked here, typically at 70 percent off, with about 7 weeks between sales.
Value puts it in the top 6 percent of the games it competes with. It is cheaper than 68 percent of its genre, and better reviewed than 80 percent. Among the games that feel like it, The Dungeon Of Naheulbeuk: The Amulet Of Chaos ($34.99, scores 70) beats it on value, while it beats Chaos Reborn ($9.99, scores 32).
The main story runs 16.2 hours. Doing everything runs 45, 2.8 times as long.
Players
10 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Etherlords II, developed and published by Nival, takes the experimental foundation of the first game and reshapes it into something more focused and approachable, trading some of the original's grand strategic scope for a tighter, more character-driven experience. Instead of trying to balance two equally dominant systems, the sequel clearly prioritizes its card-based combat while streamlining the surrounding...
A surprisingly fun mixture of Magic the Gathering, Warcraft and Might & Magic. Game's a little buggy but if you set it to Windows XP compatibility mode and run as admin it solved 90% of the problems for me.
tried to get into it a few times, but this game does not respect your time. its basically heroes of might and magic where instead of turn-based battles, you use watered-down magic the gathering system. sounds good on paper, but game is reaaaly slow.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
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Etherlords II scores 64/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/270790/etherlords-iiThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.