
Hotline Miami 2: Wrong Number
Worth it · Shooter · 2015
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $14.99, a BANGER if it drops to $11.01.
- Length
- 8.8h
- Value
- $1.70/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 1 GB of memory, OpenGL 3.2 compatible GPU with at least 256MB of VRAM, 604 MB of storage. Runs on Windows, macOS, Linux.
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
June 2023 is where it bottomed out, at $2.24. 84 discounts in the 12 years on record. They run about 75 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 15 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks. Past sales have already crossed the $11.01 BANGER line 83 times.
On value it sits in the top 7 percent of its genre. It is pricier than 64 percent of its genre, and better reviewed than 94 percent. Among the games that feel like it, Hotline Miami ($9.99, scores 85) beats it on value, while it beats Katana ZERO ($14.99, scores 78).
Steam's global achievement data puts 33 percent of players at this game's ending achievement. The median game this site can measure sits at 8. This site sampled 800 of its Steam-purchase reviews; 11 were written by buyers who refunded it, sampled from reviews written October 2025 to September 2026. Inside the two-hour refund window, 86 percent of the 4,315 reviews written there were positive, against 94 percent overall, and those are 6 percent of everything written about it.
Finishing takes 8.8 hours; clearing it takes 34, which is 3.8 times the campaign.
It carries Valve's Deck Verified rating and runs 8.8 hours, about as long as a handheld game wants to be.
The drop-off
87% start to 33% finishPeople genuinely stick with this one. Steam global achievements
Players
437 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I just got all my progress ♥♥♥ deleted, 10/10 game. i deserve this for hurting other people.
Story is quite confusing but I stayed for the gameplay and the music. You play the game for the music. Also ♥♥♥♥ the doors.
Even better than the original game and is also more hardcore. It's not as janky and killing enemies is still super addictive, there's many different player characters with their own gameplay style and there's workshop support with many great custom maps
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Hotline Miami 2: Wrong Number scores 79/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/274170/hotline-miami-2-wrong-numberThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.