
UBERMOSH
BANGER · Action · 2015
Steam Deck VerifiedThe verdict
BUY IT.
A BANGER at $0.99.
- Length
- 0.6h
- Value
- $1.65/hr
- Reviews
- 92% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when UBERMOSH is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 2 GB of memory, 512MB, 389 MB of storage. Runs on Windows, Linux.
UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $0.28, set in December 2022. Its cuts run 51 percent off as a rule. There have been 81 in the 12 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 12 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 1 percent of its genre. It is cheaper than 91 percent of its genre, and better reviewed than 97 percent. Among the games that feel like it, Turbo Overkill ($5.99, scores 94) beats it on value, while it beats Katana ZERO ($14.99, scores 78).
$2.11 is where it would stop being a BANGER. Today it is $0.99.
Of the 768 Steam-purchase reviews this site sampled, 9 come from buyers who refunded the game, sampled from reviews written April 2020 to September 2026. Inside the two-hour refund window, 88 percent of the 3,253 reviews written there were positive, against 92 percent overall, and those are 37 percent of everything written about it.
Finishing takes 0.6 hours; clearing it takes 2, which is 4.0 times the campaign.
Valve rates it Steam Deck Verified, and at 0.6 hours it is short enough to finish on one.
The drop-off
8% start to 4% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
200 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Cutting bullets with a sword in the middle of a cyberpunk mosh pit is exactly as fun as it sounds. Intense, stylish and perfect for chasing high scores in short bursts.
A very streamlined little bullet hell that is surprisingly enjoyable to play. The runs can feel very similar, yet the game never becomes truly repetitive because you always want to go for one more run. Very addictive, and at its discounted price, it is an easy recommendation. 100% Steam Achievements Time: 3.4 hours Completion Difficulty: 2/10 Playthrough: 7+ Missable: No Guide Recommended: No DLC Required: No Online...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
Embed the live badge, copy the line, or download the card.
UBERMOSH scores 88/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/357070/ubermoshThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 23, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.