
Chompy Chomp Chomp
Skip · Action · 2014
The verdict
SKIP IT.
The value isn't there at $1.99.
- Length
- 1.2h
- Value
- $1.66/hr
- Reviews
- 70% positive
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Minimum on the Steam store: 1 GB of memory, 297 MB of storage. Windows only.
Chompy Chomp Chomp is a game where people of all ages, tastes and skills can play together, and enjoy themselves on a level playing field. Play with your friends/kids/boss/gran, lose your inhibitions, shout and scream and generally have an awesome time.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.69. That was April 2015. 55 discounts in the 12 years on record. They run about 60 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
It is cheaper than 83 percent of its genre, and less well reviewed than 71 percent. Road Redemption ($19.99, scores 66) outscores it, and so does Move or Die ($14.99, scores 71). Both sit among its closest neighbours.
1.2 hours to finish it, 6 to exhaust it. The completionist tail is 5.3 times the campaign.
The drop-off
13% start to 5% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
No data upstream: critic score (Metacritic).
Cite this score
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Chompy Chomp Chomp scores 28/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/292570/chompy-chomp-chompThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.