
Day of Defeat
Worth it · Shooter · 2003
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $4.99.
- Length
- 5.9h
- Value
- $0.85/hr
- Reviews
- 90% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when Day of Defeat is worth buying.
One email per game. Unsubscribe in a click.
Runs on Windows, macOS, Linux.
Enlist in an intense brand of Axis vs. Allied teamplay set in the WWII European Theatre of Operations. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal. Missions are based on key historical operations.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.49. That was June 2019. Its cuts run 80 percent off as a rule. There have been 48 in the 14 years tracked, about 15 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 15 weeks.
Against its own genre it lands in the top 7 percent on value. It is cheaper than 72 percent of its genre, and better reviewed than 84 percent. Among the games that feel like it, Day of Defeat: Source ($9.99, scores 82) beats it on value, while it beats Red Orchestra: Ostfront 41-45 ($4.99, scores 63).
Critics scored it 79. Players sit 11 points higher at 90 percent, which usually means a game that plays better than it reviews.
This site sampled 566 of its Steam-purchase reviews; 11 were written by buyers who refunded it, sampled from reviews written March 2020 to August 2026. That is more refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 725 games in its genre sampled this deeply, 120 have a larger share. Inside the two-hour refund window, 77 percent of the 1,882 reviews written there were positive, against 90 percent overall, and those are 42 percent of everything written about it.
5.9 hours to finish it, 81 to exhaust it. The completionist tail is 14 times the campaign.
Players
87 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I first played Day of Defeat in 2003, long before it arrived on Steam, in 2026, it is obviously dated being 23 years old, clunky graphics, well dated everything really, but it still as a loyal players base and servers are still busy with players shooting each other and capturing bases and losing them again, the game is old but still fun, the game play must have something that as kept players interested in playing a...
very good use of the source engine to bring us a semi-realistic war game. my favorite part has to be the playerbase, many players that I have met in my first 60 minutes of playing were very helpful in showing me the ropes, and quite patient with me when i had accidentally tk'ed someone when they were in my LOF, and could not find the chat button. The gameplay is great, but a great playerbase will make the gameplay...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
Embed the live badge, copy the line, or download the card.
Day of Defeat scores 81/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/30/day-of-defeatThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 3, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.