
The Blue Flamingo
Skip · Action · 2014
The verdict
SKIP IT.
The value isn't there at $9.99.
- Length
- 1.6h
- Value
- $6.24/hr
- Reviews
- 45% positive
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Minimum on the Steam store: 2 GB of memory, DirectX 9.0 compatibility, 604 MB of storage. Windows only.
You are ready to challenge pilots from all around the world. Shoot your way through intense levels with swiftly increasing difficulty in a game world completely built with handcrafted models. Invest your score in upgrades or save it to gain interest with the risk of losing it all.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
November 2016 is where it bottomed out, at $0.49. 56 discounts in the 12 years on record. They run about 75 percent off, roughly 11 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 11 weeks.
It is pricier than 73 percent of its genre, and less well reviewed than 99 percent. The games it most resembles do better on the same math. Furi ($19.99, scores 58) and The Bug Butcher ($7.99, scores 60) both outscore it.
What players say
It is a surprisingly solid indie shooter with an interesting visual presentation based on real models imported into the game. While the gameplay is indeed rather basic, the fundamentals (skate-y movement not withstanding) are mercifully solid thankfully all things considered. Enemies go down in just a couple of shots and while movement is less than precise as previously noted, meaning you are likely to inadvertently...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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The Blue Flamingo scores 0/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/302010/the-blue-flamingoThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.