

Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry. Command your troops to victory or fight by yourself in the 3rd or 1st person action mode.
Each input wears a grade, S to D, read from the buyer's side. The color is the direction: green raises the score, red lowers it, grey sits neutral. ▼ marks a dock, ? a missing input. The exact weights stay secret. These are the inputs and the direction each pushes.
Most players never reach the end. On a 12.7-hour game, that's a lot you pay for and may never use. Steam global achievements
Get one email when Call to Arms is worth buying.
One email per game. Unsubscribe in a click. No spam.
Fair · Shooter · 2018
Steam Deck PlayableNO RUSH.
Fair at $3.74. Buy it if you want it, no rush.
about 12.7h$3.74 (~)
Better value than 70% of Shooter games
The verdict is built to be quoted. Copy the line, or embed the live badge.
Call to Arms scores 56/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steamBANGERS.com/game/302670/call-to-armsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It rates value, not taste. Whether it is for you is on you. How the score is computed → Data · updated 4h ago.
Lowest price we've tracked
Low $3.74High $3.74Now $3.74
Price line + bands by tier:Fairflat this rangePrice history via IsThereAnyDeal.
Peak 117Low 117Latest 117
Daily peak concurrent players.Player counts via SteamSpy.
The lowest price on record is $3.74, set in February 2021. It has been discounted 22 times in the 11 years tracked here, typically at 50 percent off, with about 6 weeks between sales.
On value it sits in the top 30 percent of its genre. Among the games that feel like it, Men of War: Assault Squad ($0.99, scores 75) beats it on value, while it beats Call to Arms: Panzer Elite ($14.99, scores 16).
Steam's global achievement data says about 1 percent of players ever finish it. On a 12.7-hour game, that is a lot of paid-for hours most people never see.
No data upstream: critic score (Metacritic).