
Schedule I
BANGER · Multiplayer · 2025 · Early Access
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $19.99.
- Length
- 17h
- Value
- $1.18/hr
- Reviews
- 98% positive
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Minimum on the Steam store: 8 GB of memory, GeForce GTX 1060 6GB or Radeon RX 580, 8 GB of storage. Windows only.
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $11.99. That was June 2026. 8 discounts in the 2 years on record. They run about 30 percent off, roughly 11 weeks apart. Today it is at full price. The last sale was about 8 weeks ago, and on this game's rhythm the next one tends to arrive within 11 weeks.
On value it sits in the top 1 percent of its genre. It is pricier than 86 percent of its genre, and the best reviewed. Among the games that feel like it, Factorio ($35.00, scores 97) beats it on value, while it beats Drug Dealer Simulator ($19.99, scores 71).
19 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written June 2026 to September 2026. That is fewer refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 490 games in its genre sampled this deeply, 448 have a larger share. Inside the two-hour refund window, 86 percent of the 4,828 reviews written there were positive, against 98 percent overall, and those are 2 percent of everything written about it.
HowLongToBeat players log 17 hours as a typical playtime, and completionists log 47, 2.8 times as much.
315,008 reviews stand behind that percentage.
The drop-off
96% start to 6% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
22.8K players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
It is a great game when you first play it and even more so with some friends. Has some replayability and a pretty active mods community over on nexus mods to tailor the game to your needs. However, I will give a thumbs down for now, because there was no new and meaningful content added since the shrooms update came out in late 2025. Which is kinda sad and nearly a whole year while writing this review.
Desperately needs backup save states. If you can lose ALL of your progress because the game crashes during a save, then thats not gonna make me want to keep playing. Sucks because I do like the game, came back for the Cartel, Gamepad update and was kinda f-ed over when the game is constantly locking up the computer. Was also a lil underwhelmed with what was added, the sewer system was the most interesting aspect...
- Sell man my drug that makes him green, one-eyed and on fire for $500 - Steal it back - Repeat Would recommend.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Schedule I scores 92/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/3164500/schedule-iThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 5, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.