
Moon Hunters
Fair · Roguelike · 2016
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $14.99. Buy it if you want it.
- Length
- 1.7h
- Value
- $8.82/hr
- Reviews
- 78% positive
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Minimum on the Steam store: 4 GB of memory, 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT, 2 GB of storage. Runs on Windows, macOS, Linux.
Play alone or with friends! A co-op personality test about exploring an ancient, occult world in 5 days. How will you be remembered?
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $1.49. That was December 2020. 100 discounts in the 11 years on record. They run about 90 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
On value it sits in the top 47 percent of its genre. It is pricier than 71 percent of its genre. Among the games that feel like it, Moonlighter ($19.99, scores 59) beats it on value, while it beats BELOW ($4.99, scores 25).
The press gave it 62; the people who bought it give it 78 percent. A 16-point gap in the buyer's favour.
This site sampled 745 of its Steam-purchase reviews; 7 were written by buyers who refunded it, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 58 percent of the 775 reviews written there were positive, against 78 percent overall, and those are 20 percent of everything written about it.
HowLongToBeat players log 1.7 hours as a typical playtime, and completionists log 25, 15 times as much.
The drop-off
54% start to 2% finishMost players never reach the end. On a 1.7-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
2 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I want so badly to love this game. It's got original and bright art, the soundtrack is excellent, a lot of the random characters and story beats are interesting, and the idea of developing your character into some kind of trope they'll be remembered by is clever. Not to mention, but couch coop games feels increasingly rare, and when this game launched roguelike RPGs were only just picking up steam. It all sounds so...
Cute game, but the praises end here. Everything it's just meh. Which is a little bit sad, because imo the ideas weren't bad. It does have an identity. If they would have developed the narrative maybe could have been a nice little game to play, but it's all background lore, nothing too serious or complex, or interesting. Which usually works when the gameplay is solid and fun lmao, but you get nothing of both. Maybe...
Ok listen. I've played this game maybe 100 hours on my Xbox and wanted it on Steam too. It's a super interesting game with a really nice story. If you're here for gameplay though I would recommend another game. Sadly this is best experienced as a neat novel type game. The gameplay isn't that bad just not the focus. The story is so good and I think manages to make up for it though.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Moon Hunters scores 50/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/320040/moon-huntersThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.