
Lost Castle / 失落城堡
Worth it · Roguelike · 2016
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $9.99.
- Length
- 12.2h
- Value
- $0.82/hr
- Reviews
- 86% positive
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Minimum on the Steam store: 2 GB of memory, GeForce 8800 or Radeon HD4800 series, 512 MB of memory, 2 GB of storage. Runs on Windows, macOS.
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $2.99, set in March 2026. Its cuts run 60 percent off as a rule. There have been 86 in the 11 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 23 percent of its genre. It is better reviewed than 72 percent of its genre. Among the games that feel like it, Rampage Knights ($12.99, scores 78) beats it on value, while it beats Legend of Dungeon ($9.99, scores 34).
This site sampled 800 of its Steam-purchase reviews; 5 were written by buyers who refunded it, sampled from reviews written July 2023 to September 2026. Inside the two-hour refund window, 56 percent of the 1,260 reviews written there were positive, against 86 percent overall, and those are 7 percent of everything written about it.
HowLongToBeat players log 12.2 hours as a typical playtime, and completionists log 67, 5.5 times as much.
The drop-off
94% start to 7% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
114 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I want to start off by saying that I had a quick peek though some negative reviews and I totally agree with them. When I bought this game I tried it solo and I just couldn't make any progress. However when I tried it with my wife in co-op it became an instant favorite. It's one of those "simple to learn, difficult to master" games that is fun to play together. So in short - a must own if you play two player co-op...
Well I bought this game mainly to play with a friend as a duo but finished the game + completed all the steam achievements solo. Game is incredibly fun altho it's super hard in the beginning. Some characters are incredibly busted with certain combos and the game gets way harder to play when you play in a party. The last "hidden" boss is extremely hard and almost feel impossible to go through unless you have some...
Lost Castle has some rough traits, but a lot of potential. Its rough traits hold it way back, though - the utter dearth and scarcity of healing combined with it being basically mandatory, enemies having a long time-to-kill combined with players not , the lack of character customization or retention... The core gameplay idea is sound, but, do not buy Lost Castle, not even if it's on sale for practically nil. Buy Lost...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Lost Castle / 失落城堡 scores 69/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/434650/lost-castleThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.