
Rising World
Fair · RPG · 2014 · Early Access
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $14.99. Buy it if you want it.
- Length
- 22.7h
- Value
- $0.66/hr
- Reviews
- 86% positive
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Minimum on the Steam store: 8 GB of memory, 2 GB VRAM, e.g. NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 7770, 20 GB of storage. Runs on Windows, macOS, Linux.
Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $10.04. That was April 2016. It has been discounted 108 times in the 12 years tracked here, typically at 25 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Against its own genre it lands in the top 4 percent on value. It is pricier than 77 percent of its genre, and better reviewed than 87 percent. Among the games that feel like it, Core Keeper ($19.99, scores 89) beats it on value, while it beats Arctico ($9.99, scores 19).
4 of the 550 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 47 percent of the 645 reviews written there were positive, against 86 percent overall, and those are 12 percent of everything written about it.
Players
70 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
At first my opinion of this game was a mixed bag. This was due in part with the grid system for building, but I can understand the reasoning (mostly due to the added difficulty of adaptive alogorithoms for a single piece to be turned and used in building), as well the additional time to debug code. Now after trying it with different world generated. I can definitely say that this will be a favorite go to from now...
This game isn't done yet but it has a lot of potential. I don't really know why I like it but I do and I had good memories playing it with my friend even though there wasn't much to do. I remember where we lived and the general area. It was fun to build boats and put our logos on them and go exploring. I remember we climbed a mountain and built a shelter in a cave and built a door to keep out some skeletons who were...
The solo dev literally spent years porting the entire game from ancient Java to Unity. It now looks stunning when the trees sway in the wind. The lighting is gorgeous but if a sheep touches a stone wall it still frantically vibrates into another dimension at 500 RPM.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Rising World scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/324080/rising-worldThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 22, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.