Rising World

Rising World

Fair · RPG · 2014 · Early Access

Steam Deck Playable

The verdict

NO RUSH.

Fair at $14.99. Buy it if you want it.

Length
22.7h
Value
$0.66/hr
Reviews
86% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
22.7h
main story (HowLongToBeat)
$/hr
$0.66
price ÷ main-story length
Price
$14.99
as of Sep 24
Reviews
86%
6,014 reviews, as of Sep 22
Players
350K
owners (estimate)
Released
2014

Minimum on the Steam store: 8 GB of memory, 2 GB VRAM, e.g. NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 7770, 20 GB of storage. Runs on Windows, macOS, Linux.

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.66/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Holding it back
Reviews86% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Early accessUnfinished
Still in development, a small confidence discount until 1.0
For context
Length23 hours
How much game you get. Hours feed the value per dollar
Reach350K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds4 of 550 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $10.04. That was April 2016. It has been discounted 108 times in the 12 years tracked here, typically at 25 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.

Against its own genre it lands in the top 4 percent on value. It is pricier than 77 percent of its genre, and better reviewed than 87 percent. Among the games that feel like it, Core Keeper ($19.99, scores 89) beats it on value, while it beats Arctico ($9.99, scores 19).

4 of the 550 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 47 percent of the 645 reviews written there were positive, against 86 percent overall, and those are 12 percent of everything written about it.

Players

70 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

At first my opinion of this game was a mixed bag. This was due in part with the grid system for building, but I can understand the reasoning (mostly due to the added difficulty of adaptive alogorithoms for a single piece to be turned and used in building), as well the additional time to debug code. Now after trying it with different world generated. I can definitely say that this will be a favorite go to from now...
pymoleRecommendedafter 176h6 found this helpfulearly accessRead on Steam
This game isn't done yet but it has a lot of potential. I don't really know why I like it but I do and I had good memories playing it with my friend even though there wasn't much to do. I remember where we lived and the general area. It was fun to build boats and put our logos on them and go exploring. I remember we climbed a mountain and built a shelter in a cave and built a door to keep out some skeletons who were...
RanixRecommendedafter 27hSep 2026early accessRead on Steam
The solo dev literally spent years porting the entire game from ancient Java to Unity. It now looks stunning when the trees sway in the wind. The lighting is gorgeous but if a sheep touches a stone wall it still frantically vibrates into another dimension at 500 RPM.
N SRecommendedafter 17hSep 2026early accessRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Rising World scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/324080/rising-world
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[![BANG Score](https://steambangers.com/api/badge/324080)](https://steambangers.com/game/324080/rising-world)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 22, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.