
ShellShock Live
BANGER · Shooter · 2020
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $9.99.
- Length
- 18.1h
- Value
- $0.55/hr
- Reviews
- 93% positive
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Minimum on the Steam store: 1 GB of memory, 502 MB of storage. Runs on Windows, macOS, Linux.
Demolish your friends with hundreds of upgradable weapons shot from your customizable tank in this action-packed online multiplayer tanks game. Earn XP to level up and unlock new tanks, weapons, and gear. Fight against or alongside your friends for strategic team or free-for-all matches.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $4.19. That was June 2017. 57 discounts in the 12 years on record. They run about 30 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
Against its own genre it lands in the top 3 percent on value. It is better reviewed than 91 percent of its genre. It outscores the games it most resembles, including Stick Fight: The Game ($4.99, scores 86) and Of Guards And Thieves (free, scores 60).
Of the 800 Steam-purchase reviews this site sampled, 7 come from buyers who refunded the game, sampled from reviews written August 2022 to September 2026. That is fewer refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 725 games in its genre sampled this deeply, 617 have a larger share. Inside the two-hour refund window, 65 percent of the 1,493 reviews written there were positive, against 93 percent overall, and those are 5 percent of everything written about it.
The main story runs 18.1 hours. Doing everything runs 676, 37 times as long.
The drop-off
77% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
297 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
kind of wish steam would allow me a "maybe" recommendation rather than a binary yes or no. The game is enjoyable and fun to play. If your intention with this game is to go online and grind multiplayer with the community of shellshock live players who really enjoy this game, this would probably be the game for you. I have no interest in such a thing, and pretty much only care about this game in so far as it allows me...
Game devs are ♥♥♥ for not allowing family sharing eventho the steam page clearly advertises that. ♥♥♥♥ YOU DEVS
If theres one thing they should comeback to update, its removing the cooldown for joining rooms. If you get kicked a bunch by randos who dont know friends only is a setting, it basically soft bans you for a while and you're locked from even playing single player.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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ShellShock Live scores 88/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/326460/shellshock-liveThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 13, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.