
Reflex Arena
Fair · Multiplayer · 2017
The verdict
NO RUSH.
Free and middling. Worth a look if the genre is yours.
- Price
- Free to play
- Reviews
- 85% positive
Minimum on the Steam store: 1 GB of memory, NVIDIA 500-series or equivalent (1GB VRAM), 1 GB of storage. Windows only.
Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
- Steam lists in-app purchases but we have no detail on them. Small caution applied.
The value story
Against its own genre it lands in the top 8 percent on value. It is better reviewed than 90 percent of its genre. Among the games that feel like it, Splitgate (free, scores 81) beats it on value, while it beats TOXIKK™ (free, scores 48).
Inside the two-hour refund window, 67 percent of the 326 reviews written there were positive, against 85 percent overall, and those are 24 percent of everything written about it.
It is still busy. 6 players were in it at once at the last check, across 81 days of tracking.
Players
6 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Reflex Arena scores 60/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/328070/reflex-arenaThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.