
Transformice
Worth it · Multiplayer · 2015
Steam Deck PlayableThe verdict
PLAY IT.
Worth it at free.
- Price
- Free to play
- Reviews
- 88% positive
Minimum on the Steam store: 512 MB of memory, 61 MB of storage. Runs on Windows, macOS, Linux.
Transformice is an MMO platformer about dozens of mice running to bring back the cheese! Will the almighty Shaman help you or just ruin everything? Millions of levels, hectic physics, skill trees, and more importantly... hats!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
On value it sits in the top 4 percent of its genre. It is better reviewed than 95 percent of its genre. Among the games that feel like it, Teeworlds (free, scores 75) beats it on value, while it beats Hero Zero - Multiplayer RPG (free, scores 58).
11 years after release it still had 1.3K people in it at once.
It is still busy. 1.3K players were in it at once at the last check, across 81 days of tracking. Free to start. It takes its money later, through currency and cosmetic.
The drop-off
62% start to 5% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1,284 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic).
Cite this score
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Transformice scores 68/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/335240/transformiceThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.