Crash Drive 2

Crash Drive 2

Fair · Action · 2015

The verdict

NO RUSH.

Fair at $4.99. Buy it if you want it.

Reviews
90% positive
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Price
$4.99
as of Aug 29
Reviews
90%
1,473 reviews, as of Aug 2
Players
75K
owners (estimate)
Released
2015
Length + $/hr
No data
no length in our data yet

Minimum on the Steam store: 2 GB of memory, 1 GB of storage. Runs on Windows, macOS, Linux.

Get ready for ridiculous fun in this multiplayer free-roaming stunting game. Drive a bus, tank or monster truck and speed across huge open worlds. Level up your car, participate in random events and discover secret areas. Buy now and get a free copy to gift to your friend!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

What we assumed
  • How long it takes to beat isn't in our data. We scored it as a typical Action game (about 6 hours) and docked the score for the missing length.
Raising the score
Value~$0.83/hr
Estimated: no length in our data yet
Reviews90% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 89% after the small-sample adjustment
Engagement28% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Length unknownNo verified $/hr
No length in our data yet, so the biggest driver can't be verified. A heavy dock until it is
For context
Reach75K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds1 of 328 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $0.49. That was August 2020. It has been discounted 45 times in the 11 years tracked here, typically at 75 percent off, with about 5 weeks between sales.

On value it sits in the top 3 percent of its genre. It is better reviewed than 95 percent of its genre. It outscores the games it most resembles, including BlazeRush ($9.99, scores 53) and Need for Speed™ Most Wanted ($4.99, scores 51).

Steam's global achievement data puts 28 percent of players at this game's ending achievement. The median game this site can measure sits at 8. This site sampled 328 of its Steam-purchase reviews; 1 was written by a buyer who refunded it, sampled from reviews written May 2020 to August 2026. Inside the two-hour refund window, 76 percent of the 267 reviews written there were positive, against 90 percent overall, and those are 26 percent of everything written about it.

The drop-off

36% start to 28% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

Players

3 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Crash Drive 2 scores 67/100 on the BANG Score (fair value). Length is estimated at 6 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/343440/crash-drive-2
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/343440/crash-drive-2"><img src="https://steambangers.com/api/badge/343440" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/343440)](https://steambangers.com/game/343440/crash-drive-2)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Aug 29.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.