
Gaokao.Love.100Days
Worth it · Strategy · 2015
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $5.69.
- Length
- 5.9h
- Value
- $0.96/hr
- Reviews
- 90% positive
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Minimum on the Steam store: 1 GB of memory, Memory 128Mb, 8 GB of storage. Windows only.
Getting a girl-friend before National College Entrance Exam, I know it's crazy, but from today, we will face everything together.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
November 2025 is where it bottomed out, at $5.69. 95 discounts in the 11 years on record. They run about 40 percent off, roughly 5 weeks apart. Today's $5.69 at 43 percent off matches the lowest price in the record.
At full price it scores 75. The current cut is what makes it a 83.
Against its own genre it lands in the top 1 percent on value. It is pricier than 69 percent of its genre, and better reviewed than 95 percent. Among the games that feel like it, Do Not Feed the Monkeys ($1.59, scores 89) beats it on value, while it beats Internet Cafe Simulator ($9.99, scores 32).
Steam's global achievement data says about 18 percent of players ever finish it. On a 5.9-hour game, that is a lot of paid-for hours most people never see. Of the 719 Steam-purchase reviews this site sampled, 1 comes from a buyer who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 80 percent of the 501 reviews written there were positive, against 90 percent overall, and those are 10 percent of everything written about it.
Finishing takes 5.9 hours; clearing it takes 34, which is 5.8 times the campaign.
The drop-off
44% start to 18% finishA normal fall-off for a game this long. Steam global achievements
Players
46 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Throw this sad excuse of a game in a trash can, douse it in petrol and light it up What the developers expect from gamers with this title is beyond ridiculous, defies belief, and is totally impossible without a guide. Even with a guide you'll find yourself sifting through reams of repeat material as you grind up a shocking 50 endings - and the whole last third of the game is a scam as anything you study and get some...
This game is low key torture. You are a student studying for a test who just started going out with his girlfriend. Keep your grades up and get the girl to like you in 100 days. Standard. Cute. "Don't give up! It's never too late"~Literally everyone in this game. So imagine my surprise when on day 65, the story takes away all player action and I suffer through 50 days of straight, terrible dialogue. Wow, that was a...
Thanks for the game. i played in English version and here is something i wanna say. I finished "Happiness At Hand" and "Mushin's first experience ".These two are my favorite. One is like reality, and the other is like the ending of fairytale. Because the game is already choose my girlfriend at the beginning, so its irresponsible to have another relationship, also I do love Mushin btw. I recommend the develop team to...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Gaokao.Love.100Days scores 83/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/347620/gaokao-love-100daysThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 22, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.