
Sometimes: Success Requires Sacrifice
Skip · Action · 2015
The verdict
SKIP IT.
The reviews do not carry it. What it costs you is time.
- Length
- 0.2h
- Price
- Free to play
- Reviews
- 71% positive
Minimum on the Steam store: 256 MB of memory, Integrated Graphics, 205 MB of storage. Windows only.
Sometimes: Success Requires Sacrifice, the title says it all! You get thrown into a dark room, with no light to be found anywhere! Are you willing to end your life to light the way for the next generation to proceed further? Play it today and find out!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It is less well reviewed than 65 percent of its genre. On the same math Streamer Life Simulator ($19.99, scores 38) and Monaco: What's Yours Is Mine ($14.99, scores 83) are the better buys, and they are the games it most resembles.
The main story runs 0.2 hours. Doing everything runs 1, 6.5 times as long.
It is still busy. 1 players were in it at once at the last check, across 81 days of tracking.
Players
1 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Cheap game and you can play it for 2-3 hours. You are in dark rooms and when you die your ghost give you light in the place where you die. To be honest - i don't like the graphics of this game. It looks like it was made in 5 minutes. It have cards. 6/10
A free java game. Nobody will read my review so I Will Eat 1 Tablespoon of ketchup For Every Like this gets.
Completely broken game with pitch-black levels, flawed saving warnings and ear-shattering death noises
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
Embed the live badge, copy the line, or download the card.
Sometimes: Success Requires Sacrifice scores 29/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/351470/sometimes-success-requires-sacrificeThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Jul 30.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.