
Half-Life Deathmatch: Source
Skip · Shooter · 2006
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $9.99.
- Length
- 2.5h
- Value
- $4.00/hr
- Reviews
- 76% positive
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Minimum on the Steam store: 1 GB of memory, 4 GB of storage. Runs on Windows, Linux.
Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
June 2018 is where it bottomed out, at $0.99. Its cuts run 80 percent off as a rule. There have been 26 in the 13 years tracked, about 13 weeks apart.
Among the games that feel like it, Half-Life ($9.99, scores 95) beats it on value, while it beats Half-Life: Source ($9.99, scores 25).
None of the 499 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written November 2024 to August 2026. Inside the two-hour refund window, 69 percent of the 2,772 reviews written there were positive, against 76 percent overall, and those are 64 percent of everything written about it.
Players
43 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I didn't get a chance to play Half-Life: Deathmatch Source back in the day, so booting it up recently felt like stepping backward into a legendary era of PC gaming. It is, after all, a fascinating time capsule. I fully expected to find a completely dead game with zero players, but that wasn't the case. Instead, I found under a dozen players spread across three or four active servers. On one hand, it is incredibly...
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Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Half-Life Deathmatch: Source scores 37/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/360/half-life-deathmatch-sourceThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 3, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.