
ASTRONEER
Worth it · Narrative · 2019
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $29.99.
- Length
- 26.7h
- Value
- $1.12/hr
- Reviews
- 92% positive
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Minimum on the Steam store: 4 GB of memory, Discrete Non Mobile GPU with 1 GB Ram, 2 GB of storage. Windows only.
Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $7.49. That was March 2026. It has been discounted 66 times in the 10 years tracked here, typically at 50 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Value puts it in the top 2 percent of the games it competes with. It is pricier than 98 percent of its genre, and better reviewed than 94 percent. Among the games that feel like it, Starbound ($14.99, scores 77) beats it on value, while it beats ICARUS ($34.99, scores 40).
26 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written January 2026 to September 2026. Inside the two-hour refund window, 62 percent of the 6,200 reviews written there were positive, against 92 percent overall, and those are 5 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, currency); the score docks it lightly for that.
26.7 hours to finish it, 71 to exhaust it. The completionist tail is 2.7 times the campaign.
Still 988 concurrent players, 7 years in.
The drop-off
75% start to 4% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
988 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Big poo poo. No online play unless you invite friends. No tutorial. Aimless gameplay without objectives. Building is clunky and unintuitive (i.e. if you place a chair on a car you then can't undo or move the chair and have to instead build another car). Game uses cheap and recycled voxel based gameplay to modify terrain, except there are no prefrabricated structures to allow easier movement or design (e.g. stairs...
I have 400 hours in this game at time of writing, and I'm likely going to accumulate more over time. With that being said, would I recommend this game? Eh. I've been playing since early access / open beta, and while the game has seen significant improvement since then, many of the core bugs and issues with the game have persisted for that entire time. Collision detection remains mediocre and unimpressive, with...
ASTRONEER is a gentle, wide-eyed sandbox that turns planetary survival into a quiet act of creation. The moment you step out of your lander and breathe in a new world, the game hands you a simple set of tools and a huge invitation: shape this place, learn its rules, and make something that feels like yours. The core loop explore, dig, craft, and building never feels repetitive because every planet hides a different...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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ASTRONEER scores 74/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/361420/astroneerThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.