ICARUS

ICARUS

Skip · Multiplayer · 2021

Steam Deck Unsupported

The verdict

SKIP IT.

The value isn't there at $34.99.

Length
36.1h
Value
$0.97/hr
Reviews
75% positive
Reviews or length hold it below the tiers even at a deep discount.
5% of players unlock the ending achievement on a 36.1-hour game.
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Length
36.1h
typical playtime (HowLongToBeat)
Completionist
200.3h
100% (HowLongToBeat)
$/hr
$0.97
price ÷ typical playtime
Price
$34.99
as of Sep 24
Reviews
75%
68,027 reviews, as of Sep 6
Players
750K
owners (estimate)
Released
2021

Minimum on the Steam store: 16 GB of memory, Nvidia GTX 1060 6GB, 70 GB of storage. Windows only.

ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Replayability~200h to replay
Co-op and replay time. The value score counts hours well past the 36h typical playtime
Engagement5% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
No in-game purchases. Paid DLC exists and is not docked
Holding it back
Reviews75% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach750K+ players
How many own it and play it, the biggest driver for a game with no ending
For context
Value$0.97/hr
Price per hour of game. This genre scores on player counts instead
Length36 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds25 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $3.49, set in December 2025. 29 discounts in the 5 years on record. They run about 33 percent off, roughly 11 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 11 weeks.

Value puts it in the top 24 percent of the games it competes with. It is pricier than 98 percent of its genre, and better reviewed than 67 percent. Among the games that feel like it, Green Hell ($24.99, scores 60) beats it on value, while it beats Nightingale ($29.99, scores 16).

25 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written June 2026 to September 2026. That is more refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 490 games in its genre sampled this deeply, 204 have a larger share. Inside the two-hour refund window, 31 percent of the 4,259 reviews written there were positive, against 75 percent overall, and those are 8 percent of everything written about it.

HowLongToBeat players log 36.1 hours as a typical playtime, and completionists log 200, 5.5 times as much.

Still 1.5K concurrent players, 5 years in.

The drop-off

79% start to 5% finish
050100rarestfirst achievement

Most players never reach the end. On a 36.1-hour game, that's a lot you pay for and may never use. Steam global achievements

Players

1,492 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Icarus feels like a survival experience constantly at war with its own mechanics. Instead of a meaningful journey, progression turns into a relentless, action-based grind where you frenetically engage in every minor activity just to level up. This task-heavy loop completely undermines the sense of real danger, stripping the environment of any actual threat. Even the severe storms fail to pose a genuine challenge...
LepoNot recommendedafter 18h28 found this helpfulRead on Steam
A frustratingly designed game - there's a lot here that I really like, but it gates its content behind long grinds, drip-feed unlocks, and a buggy mission system. Add on the free-to-play style monetization of content drops, and I just can't recommend it over other games in the genre.
linktheoriginalNot recommendedafter 19h30 found this helpfulRead on Steam
After a long weekend playing solo, this gets a qualified thumbs up from me. There's a lot to like, but it demands a serious time investment and a tolerance for its particular brand of tedium. The early game is brutally punishing, but there's a satisfying payoff as you build your character, unlock better equipment and learn the systems. I suspect it takes hundreds of hours to really master everything thrown at you...
velociraptor9678Recommendedafter 19h17 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

ICARUS scores 40/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1149460/icarus
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<a href="https://steambangers.com/game/1149460/icarus"><img src="https://steambangers.com/api/badge/1149460" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/1149460)](https://steambangers.com/game/1149460/icarus)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperRocketWerkz
PublisherRocketWerkz
GenreMultiplayer
Released2021
Achievements171