
Tyranny
Fair · RPG · 2016
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $29.99. Buy it if you want it.
- Length
- 20.5h
- Value
- $1.46/hr
- Reviews
- 87% positive
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Minimum on the Steam store: 6 GB of memory, ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM, 15 GB of storage. Runs on Windows, macOS, Linux.
Experience a story-driven RPG where your choices mean all the difference in the world.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
June 2026 is where it bottomed out, at $5.99. Its cuts run 75 percent off as a rule. There have been 84 in the 10 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 6 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Against its own genre it lands in the top 7 percent on value. It is pricier than 95 percent of its genre, and better reviewed than 89 percent. Among the games that feel like it, Pillars of Eternity II: Deadfire ($19.99, scores 79) beats it on value, while it beats Torment: Tides of Numenera ($34.99, scores 27).
Steam's global achievement data puts 33 percent of players at this game's ending achievement. The median game this site can measure sits at 8. This site sampled 800 of its Steam-purchase reviews; 6 were written by buyers who refunded it, sampled from reviews written April 2020 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 3,416 games in its genre sampled this deeply, 2,576 have a larger share. Inside the two-hour refund window, 52 percent of the 324 reviews written there were positive, against 87 percent overall, and those are 3 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, finite spend); the score docks it lightly for that.
The main story runs 20.5 hours. Doing everything runs 56, 2.7 times as long.
The drop-off
43% start to 33% finishPeople genuinely stick with this one. Steam global achievements
Players
47 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I recently started playing some older CRPGs that I couldn't play back when I had the patience and the English level of a middle-schooler Turkish boy. Tyranny is my second entry in the genre barring the modern entries, and it was a blast. I had so much fun being this grand person in this vast world, overcoming the challenges the ruthless people of the Tiers throw at me. It is such a shame that this well crafted world...
Unique setting among RPG's with interactive approach to how world reacts to you and what you can do and where you can go. Old school narrative no sandbox nonsense. Every quest matters.
Rare CRPG that has you acting as part of the distinctively Lawful Evil conquering empire, written (almost entirely) without moustache twirling insane villainy, well-written lawful/chaotic evil factions, options to show mercy or spread fear, good reputation system, and a really good magic system. The only downside to the game for me really is the real-time-with pause but that's just a preference, character building...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Tyranny scores 62/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/362960/tyrannyThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 13, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.