
Dead Age
Fair · Roguelike · 2016
The verdict
NO RUSH.
Fair at $14.99. Buy it if you want it.
- Length
- 19.4h
- Value
- $0.77/hr
- Reviews
- 82% positive
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Minimum on the Steam store: 3 GB of memory, Nvidia GPU GeForce GTX 660 / ATI Radeon HD 3600, 2 GB of storage. Runs on Windows, macOS, Linux.
Survive the zombie apocalypse with a “Final Fantasy” turn-based combat and permanent death! Manage survivors, craft materials, and make difficult decisions. Defend your camp against hordes of the undead to prevail in this non-linear rogue-lite (comparable to FTL). Innovative Indie Survival-RPG!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
October 2025 is where it bottomed out, at $0.89. It has been discounted 103 times in the 10 years tracked here, typically at 85 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Value puts it in the top 37 percent of the games it competes with. It is pricier than 69 percent of its genre. Among the games that feel like it, Terminus: Zombie Survivors ($19.99, scores 81) beats it on value, while it beats Infectonator: Survivors ($0.99, scores 17).
This site sampled 575 of its Steam-purchase reviews; 4 were written by buyers who refunded it, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 28 percent of the 416 reviews written there were positive, against 82 percent overall, and those are 9 percent of everything written about it.
HowLongToBeat players log 19.4 hours as a typical playtime, and completionists log 70, 3.6 times as much.
The drop-off
67% start to 7% finishMost players never reach the end. On a 19.4-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
10 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Quite rough around the edges but overall not a horrible game. Personally would recommend waiting until it goes on sale.
Having played this game twice (once, years ago on mobile, all the way to the end - and now, to some 90%, on my Steam Deck for some 30 hours) - here is my (re) view of it (hopefully helpful to others). :-) Would I recommend this game? Yes , I would strongly recommend it to anyone who enjoys its core elements: Zombie survival setting, turn-based combat, Party/camp management. If you like these things you can't go...
mixed feelings... - boring repetitive battles which takes most of the time (80%) - Game has so convoluting stats, but my curiosity pushed me on. To learn how this mess works. (rest 20% of playtime). - even on the easiest difficulty the game has a tight time limit on most quests. - finished 6 areas all the way to round 20 and the bosses are kind of lame (bullet sponges). In other tactical turn-based games you get a...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Dead Age scores 57/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/363930/dead-ageThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 23, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.