Marvel's Midnight Suns

Marvel's Midnight Suns

Skip · RPG · 2022

Steam Deck Playable

The verdict

SKIP IT.

The value isn't there at $59.99.

Length
40.5h
Value
$1.48/hr
Reviews
82% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
40.5h
main story (HowLongToBeat)
Completionist
97.2h
100% (HowLongToBeat)
$/hr
$1.48
price ÷ main-story length
Price
$59.99
as of Sep 24
Reviews
82%
24,414 reviews, as of Sep 12
Players
3.5M
owners (estimate)
Released
2022

Minimum on the Steam store: 8 GB of memory, AMD RX 470 / GeForce GTX 960 - 4GB, 60 GB of storage. Windows only.

FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Holding it back
Value$1.48/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews82% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
MonetizationCurrency
In-game spending, a moderate drag
DRMDenuvo
Denuvo copy protection, a small friction discount
For context
Length41 hours
How much game you get. Hours feed the value per dollar
Reach3.5M+ players
How many own it, a popularity + confidence signal
Refunds14 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $8.99. That was November 2024. It has been discounted 35 times in the 4 years tracked here, typically at 80 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.

On value it sits in the top 20 percent of its genre. It is pricier than 99 percent of its genre, and better reviewed than 79 percent. Among the games that feel like it, Gloomhaven ($9.79, scores 64) beats it on value, while it beats Warhammer 40,000: Chaos Gate - Daemonhunters ($44.99, scores 41).

This site sampled 800 of its Steam-purchase reviews; 14 were written by buyers who refunded it, sampled from reviews written February 2025 to September 2026. Inside the two-hour refund window, 37 percent of the 1,101 reviews written there were positive, against 82 percent overall, and those are 6 percent of everything written about it. It sells extras on top of the sticker price (currency); the score docks it lightly for that.

40.5 hours to finish it, 97 to exhaust it. The completionist tail is 2.4 times the campaign.

In-app purchasesCurrencyPCGamingWiki

The drop-off

88% start to 4% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

436 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Unexpectedly the best feature I had with the game are the conversations to be had with heroes during down time. I didn't expect I would find myself investing my time in the relationship aspects of the game. Feels like part Persona and part XCOM. There are a ton of value to be had here - I am only a few hours in but I do get a sense the game extends beyond what I expect it to be. I am mixed with how the card system...
JustinRecommendedafter 14hSep 2026Read on Steam
As a mixed review isn't available, I've erred on the side of recommending it. The gameplay/combat is incredibly fun, interesting, challenging and rewarding. It feels gratifying to see a series of tactical decisions, that employ your characters' abilities and enviromental factors, play out effectlively. Each skirmish is like a combat puzzle and you're always vying to solve it in the most efficient way possible. It is...
BendydadsRecommendedafter 40h11 found this helpfulRead on Steam
I've never had a game tell me to turn the difficulty up when I level up. That seems like bad game design. The combat also just throws more bad guys at you over and over again instead of making the bad guys on screen stronger. Terrible UI choices too. You can't pause during cut scenes, you can't fast travel during the day, and the save system is awful. If you fail a mission, you have to retry it endlessly unless you...
Wolvenfire86Not recommendedafter 35hSep 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Marvel's Midnight Suns scores 48/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/368260/marvel-s-midnight-suns
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<a href="https://steambangers.com/game/368260/marvel-s-midnight-suns"><img src="https://steambangers.com/api/badge/368260" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/368260)](https://steambangers.com/game/368260/marvel-s-midnight-suns)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.