
The Guild II Renaissance
Fair · Strategy · 2010
Steam Deck UnsupportedThe verdict
NO RUSH.
Fair at $9.99. Buy it if you want it.
- Length
- 7.9h
- Value
- $1.26/hr
- Reviews
- 83% positive
Recent reviews trending up: 96% over the last 30 days against 83% all-time.
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Minimum on the Steam store: 512 MB of memory, DirectX 9 capable graphics adapter with Pixelshader Model 1.1, 4 GB of storage. Windows only.
For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
June 2016 is where it bottomed out, at $0.99. Its cuts run 75 percent off as a rule. There have been 92 in the 14 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 14 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 7 percent of its genre. It is pricier than 70 percent of its genre, and better reviewed than 85 percent. Among the games that feel like it, Kingdoms Reborn ($19.99, scores 73) beats it on value, while it beats The Guild 3 ($29.99, scores 10).
56 from critics against 83 percent from players, and the player number comes from people who own the game.
Players rate it 83 percent positive over its lifetime, and the last 30 days run 96 percent. It is aging into a better game than its average suggests. This site sampled 467 of its Steam-purchase reviews; 5 were written by buyers who refunded it, sampled from reviews written April 2020 to August 2026. Inside the two-hour refund window, 55 percent of the 338 reviews written there were positive, against 83 percent overall, and those are 10 percent of everything written about it.
The drop-off
2% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
32 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
A burst of support after so many years really makes this game an interesting proposition, especially with steam workshop support. In all my years playing video games I have not found a game that offers what the guild 2 offers.
The new updates really show what the community can do for a game. Thanks for trusting in us and allowing the game to be the best it deserves to be
Idk why i thought this would be any different. yes it is better than guild 1 but ultimately the AI is horrible and stops being competitive after about 100 years or less. the only difference is in this one your opponent dynasties keep respawning but they stop going for offices and don't bother to deal with you. much like the other versions of the guild 2 (also they die out around 100 years which sounds like a lot but...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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The Guild II Renaissance scores 61/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/39680/the-guild-ii-renaissanceThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.