Age of Steel: Recharge

Age of Steel: Recharge

Skip · Action · 2016

The verdict

SKIP IT.

The value isn't there at $6.99.

Length
3.4h
Value
$2.06/hr
Reviews
69% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
3.4h
main story (HowLongToBeat)
Completionist
6.2h
100% (HowLongToBeat)
$/hr
$2.06
price ÷ main-story length
Price
$6.99
as of Sep 24
Reviews
69%
259 reviews, as of Sep 23
Players
350K
owners (estimate)
Released
2016

Minimum on the Steam store: 2 GB of memory, NVIDIA GT/s 4xx or Equivalent, 236 MB of storage. Runs on Windows, macOS.

"Age of Steel: Recharge" is a 2D strategy with a view from the side. You're taking the role of commander, who was entrusted the management of the military base. Your mission is to defend a base from the waves of enemies at any price.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Holding it back
Value$2.06/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews69% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length3.4 hours
How much game you get. Hours feed the value per dollar
Reach350K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds0 of 8 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

February 2018 is where it bottomed out, at $1.04. Its cuts run 70 percent off as a rule. There have been 10 in the 11 years tracked, about 8 weeks apart.

It is less well reviewed than 75 percent of its genre. The games it most resembles do better on the same math. The Culling Of The Cows ($0.99, scores 41) and Bardbarian ($7.99, scores 67) both outscore it.

The drop-off

8% start to 3% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

What players say

You could see this game as a lane based tower defense game, but with each lane having it's own distinct unit types, or as a rock-paper-scissors tug of war game, where each time you see the enemy sending more units at you, you have to see if your current forces will handily beat it, or if not start building a counter to the enemy unit(s) now coming at you. Do it badly/slowly and they start beating up your base, do it...
sfnhltbRecommendedafter 14h9 found this helpfulRead on Steam
The game is very simple, the campaign is passed in 1 hour, 100% of achievements can be obtained in another 3 hours, the last hour you just look at the screen, making a couple of clicks every 5 minutes. In essence, it's an autobattler with upgrades. It's probably more interesting on higher difficulty, but on the easiest difficulty in survival mode it just seems endless. The game for one evening, played and forgotten...
iMaks533Recommendedafter 5.5hDec 2023Read on Steam
This game is similar to tower defence games. The resource mining is automatic and you can use resources to buy defence units (turrets, tanks, planes) or to upgrade the units. Or you can upgrade the base to get different units and more upgrades. This game plays on three floors, the ground (turrets and tanks and shield), the middle air (airships) and the top air (planes) and every floor has its own units. Generally...
lachiNot recommendedafter 4.0h73 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Age of Steel: Recharge scores 23/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/421060/age-of-steel-recharge
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<a href="https://steambangers.com/game/421060/age-of-steel-recharge"><img src="https://steambangers.com/api/badge/421060" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/421060)](https://steambangers.com/game/421060/age-of-steel-recharge)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 23, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperQuaint Emerald
GenreAction
Released2016
Achievements20