

Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
Each input wears a grade, S to D, read from the buyer's side. The color is the direction: green raises the score, red lowers it, grey sits neutral. ▼ marks a dock, ? a missing input. The exact weights stay secret. These are the inputs and the direction each pushes.
People genuinely stick with this one. Steam global achievements
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BANGER · Narrative · 2016
BUY IT.
Yes. A BANGER at $0.99.
about 3.1h$0.99 (~)
Better value than 100% of Narrative games
The verdict is built to be quoted. Copy the line, or embed the live badge.
The Room Two scores 100/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steamBANGERS.com/game/425580/the-room-twoThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It rates value, not taste. Whether it is for you is on you. How the score is computed → Data · updated 3h ago.
Peak 30Low 30Latest 30
Daily peak concurrent players.Player counts via SteamSpy.
Low $0.74High $4.99Now $0.9980% off high
Price line + bands by tier:BANGERPrice history via IsThereAnyDeal.
No data upstream: critic score (Metacritic).
The lowest price on record is $0.49, set in October 2017. It has been discounted 58 times in the 10 years tracked here, typically at 75 percent off, with about 7 weeks between sales.
On value it sits in the top 1 percent of its genre. It outscores the games it most resembles, including The Room Three ($5.99, scores 84) and The Room 4: Old Sins ($8.99, scores 83).
About 69 percent of players see it through to the end, which is high. People who start this one tend to stay.