
The Room Two
BANGER · Narrative · 2016
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $4.99.
- Length
- 3.1h
- Value
- $1.61/hr
- Reviews
- 98% positive
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Minimum on the Steam store: 2 GB of memory, Video card with 512MB of VRAM, 2 GB of storage. Windows only.
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $0.49, set in October 2017. 58 discounts in the 10 years on record. They run about 75 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
Value puts it in the top 1 percent of the games it competes with. It is cheaper than 60 percent of its genre, and better reviewed than 99 percent. Among the games that feel like it, Rusty Lake Hotel ($1.99, scores 96) beats it on value, while it beats The Room Three ($5.99, scores 87).
On this data it would still be a BANGER at $6.93. It costs $4.99.
Of the 627 Steam-purchase reviews this site sampled, none come from buyers who refunded the game, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 87 percent of the 999 reviews written there were positive, against 98 percent overall, and those are 5 percent of everything written about it.
The drop-off
91% start to 69% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
30 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Just as good as the first, this feels like a really great series! If you like hidden object/logic/puzzles and short games, then this is well worth it. The videos gave me a "The Ring" feeling, my only dislike.... Thanks for the nightmares I will have tonight!
Not as good as the first one in my opinion, but overall it's still a fun game to play. I don't know if this is just me, but the controls doesn't feel smooth for Room Two. I have to open a drawer or a cabinet several times before they will actually open. The first few attempts they just open a little and goes back to being closed. I can't really compare it with Room One because there were no cabinets or drawers...
Linear puzzle game. You dont need to think, you dont have to be clever. Its like the games where a baby has to put the cube in the square hole, but on loop and a lot of times.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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The Room Two scores 91/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/425580/the-room-twoThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.