
Wildfire
Skip · Short indie · 2020
Steam Deck VerifiedThe verdict
SKIP IT.
The value isn't there at $14.99.
- Length
- 6.8h
- Value
- $2.20/hr
- Reviews
- 82% positive
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Minimum on the Steam store: 2 GB of memory, DX10 Adapter with 512 MB VRAM, 307 MB of storage. Windows only.
Master the elements in this stealth game where everything burns. Use your elemental powers to start fires, freeze water, and move earth as you outsmart superstitious enemies in this mischievous 2D stealth game.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $4.49, set in December 2024. Its cuts run 60 percent off as a rule. There have been 41 in the 6 years tracked, about 7 weeks apart. Today it is at full price. The last sale was this month, and on this game's rhythm the next one tends to arrive within 7 weeks.
Value puts it in the top 17 percent of the games it competes with. It is pricier than 96 percent of its genre, and better reviewed than 84 percent. Among the games that feel like it, Shadows of Doubt ($24.99, scores 59) beats it on value, while it beats Oddworld: New 'n' Tasty ($19.99, scores 43).
4 of the 373 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written May 2020 to September 2026.
6.8 hours to finish it, 21 to exhaust it. The completionist tail is 3.0 times the campaign.
It carries Valve's Deck Verified rating and runs 6.8 hours, about as long as a handheld game wants to be.
The drop-off
70% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I played this game local co-op with a friend of mine using my Steam deck. In this game, you play as a villager who, after touch a meteorite outside of your home village, gains magical powers. Unfortunately, an army of zealous knights invade your home, capture all your villagers and pet (I assume) bobcat, and attempt to kill you. You then proceed to go through various levels where the goal is to use your witchcraft...
Fine at start, but somewhere after mountains its become too easy with overpowered hero. Water freezing can turn any number of guards into sleeping piles. Then can lift up that heavy knights to throw and knock out some more guards... Whats need is glibal alarm system, when people is warning others, mchange behavior, lock doors, waking beasts... Also, I did hope for more using of that great underground lava demon and...
Get 'Mark of the Ninja' or 'Katana Zero' for a superior version of this style of gameplay.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Wildfire scores 48/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/431940/wildfireThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 23, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.