
Steep™
Fair · Action · 2016
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $1.49. Buy it if you want it.
- Length
- 11.9h
- Value
- $0.13/hr
- Reviews
- 83% positive
Recent reviews trending up: 93% over the last 30 days against 83% all-time.
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when Steep™ is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 6 GB of memory, GeForce GTX 560TI or Radeon R7 260X, 25 GB of storage. Windows only.
Ride a massive open world across the Alps, where the powder is always fresh and the run never ends. Defy and master the mountain alone or with friends on skis, wingsuits, snowboards and paragliders. Record and share your best stunts.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
September 2026 is where it bottomed out, at $1.49. Its cuts run 80 percent off as a rule. There have been 81 in the 10 years tracked, about 6 weeks apart. Today's $1.49 at 95 percent off matches the lowest price in the record.
This sale is doing real work. 48 at list, 64 today.
Value puts it in the top 4 percent of the games it competes with. It is pricier than 98 percent of its genre, and better reviewed than 86 percent. Among the games that feel like it, Forza Horizon 5 ($59.99, scores 82) beats it on value, while it beats Professional Fishing (free, scores 44).
Critics scored it 72. Players sit 11 points higher at 83 percent, which usually means a game that plays better than it reviews.
Steam's global achievement data says about 9 percent of players ever finish it. On an 11.9-hour game, that is a lot of paid-for hours most people never see. Players rate it 83 percent positive over its lifetime, and the last 30 days run 93 percent. It is aging into a better game than its average suggests. 34 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written January 2025 to September 2026. That is more refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 3,221 games in its genre sampled this deeply, 676 have a larger share. Inside the two-hour refund window, 47 percent of the 4,773 reviews written there were positive, against 83 percent overall, and those are 16 percent of everything written about it.
Finishing takes 11.9 hours; clearing it takes 38, which is 3.2 times the campaign.
The drop-off
18% start to 9% finishMost players never reach the end. On an 11.9-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
128 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
5/10 (bought on sale) - don't have to grind for access to all the sports - fast travel is effective from minute 1 - can toggle multiplayer at a whim - VERY janky on controller - some of the finish lines are difficult to get to properly (even in easy missions) - walking around to unlock drop zones is a pain
It's OK and arcade-y fun, but the end game is locked behind micro transactions / DLC so don't expect a full game for the price, sadly.
I rammed with my wing suit into a rock head first and got permanent brain damage. 10/10 would like to get brain damage again. 10/10 would like to get brain damage again. 10/10 would like to get brain damage again. 10/10 would like to get brain damage again. 10/10 would like to get brain damage again. 10/10 would like to get brain damage again. 10/10 would like to get brain damage again. 10/10 would like to get brain...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
Embed the live badge, copy the line, or download the card.
Steep™ scores 64/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/460920/steepThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.