Drop Alive

Drop Alive

Worth it · Short indie · 2016

The verdict

PLAY IT.

Worth it, and it costs nothing.

Length
1h
Price
Free to play
Reviews
89% positive
Length
1h
main story (HowLongToBeat)
Completionist
1.9h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
89%
1,572 reviews, as of Sep 26
Players
350K
owners, SteamSpy estimate
Released
2016

Minimum on the Steam store: 1 GB of memory, DirectX10-compliant card with minimum 512 MB RAM, 1 GB of storage. Windows only.

“Happiness is only real when shared, especially with a water drop”. (Isn’t that how it goes?). Take a deep breath and immerse yourself in the greatest journey you’ll ever set out on with the cutest friend.
Description from the Steam store page.

What drives the score

How to read this

Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews89% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Engagement6% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Reach350K+ owners
How many own it, by SteamSpy's estimate (an old snapshot). A free game has no price to weigh, so this is its value read
For context
Length1 hours
How much game you get. Hours feed the value per dollar
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
RefundsFree
A free game cannot be refunded, so the label never applies
AI contentNone disclosed
From the developer's own Steam disclosure. No disclosure is not proof of none, so it does not move the score

The value story

Against its own genre it lands in the top 2 percent on value. It is better reviewed than 94 percent of its genre. Among the games that feel like it, Mimpi Dreams (free, scores 78) beats it on value, while it beats Transformice (free, scores 68).

Steam's global achievement data puts about 6 percent of players at this game's ending achievement. On a 1-hour game, that is a lot of evenings the rest never spend. Inside the two-hour refund window, 88 percent of the 251 reviews written there were positive, against 89 percent overall, and those are 83 percent of everything written about it.

The drop-off

90% start to 6% finish
050100rarestfirst achievement

Steam counts fewer than one in ten of its players at the ending achievement. On a 1-hour game, that is a lot of time the rest never put in. Steam global achievements

No data upstream: critic score (Metacritic).

Cite this score

BANG Score badge
Drop Alive scores 73/100 on the BANG Score (worth it) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/513450/drop-alive
Embed the live badge

Reviews set the ceiling, and the size of the player base moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 26.

A number here look wrong? Tell me and I will check the inputs.

Tags

Steam user tags as SteamSpy recorded them

Details

DeveloperInvi Games
PublisherIpsilon Developments
GenreShort indie
Released2016
Achievements9