
My Summer Car
BANGER · Strategy · 2025
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $14.99.
- Length
- 32.6h
- Value
- $0.46/hr
- Reviews
- 95% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when My Summer Car is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 6 GB of memory, Nvidia GTX 960 or AMD equivalent, 1 GB of storage. Windows only.
My Summer Car is the ultimate car owning, building, fixing, tuning, maintenance AND permadeath life survival simulator. You start the game with hundreds of loose parts and assemble both car and engine.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $9.44, set in June 2025. 4 discounts in the 10 years on record. They run about 20 percent off, roughly 34 weeks apart.
Against its own genre it lands in the top 1 percent on value. It is pricier than 83 percent of its genre, and better reviewed than 99 percent. It outscores the games it most resembles, including Car Mechanic Simulator 2018 ($19.99, scores 84) and BeamNG.drive ($24.99, scores 67).
This site sampled 800 of its Steam-purchase reviews; 27 were written by buyers who refunded it, sampled from reviews written February 2026 to September 2026. That is more refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 2,864 games in its genre sampled this deeply, 793 have a larger share. Inside the two-hour refund window, 72 percent of the 4,642 reviews written there were positive, against 95 percent overall, and those are 4 percent of everything written about it.
Finishing takes 32.6 hours; clearing it takes 142, which is 4.4 times the campaign.
The rating rests on 117,518 reviews, so it is not going to move much from here.
The drop-off
74% start to 1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1,044 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
This Game In A Nutshell: I spawn in Built The Satsuma Modified the Satsuma Speeding and sending satsuma Listening to music and overtaking PISTON 4 explodes Engine catches on fire best game I have ever played spent my 16h in, time to start from the beginning again
build satsuma, rocker timing is off, buy new rocker shaft time it right, cam timing is off, time the cam, distributor timing is off, time the distributor, carb is to rich, tweak to a perfect 14.6, car catches fire because you forgot to bolt in the headers all the way. perfect game 10/10 would recommend for beginners
> build satsuma > it runs on 1st try > modify satsuma > larp as a midnight club member on the highway > piston 4 becomes the first man made object of Finnish origin to reach low earth orbit 10/10 gameplay experience
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
Embed the live badge, copy the line, or download the card.
My Summer Car scores 94/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/516750/my-summer-carThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.