Bad Dream: Coma

Bad Dream: Coma

Worth it · Narrative · 2017

The verdict

BUY IT.

Worth it at $2.24.

Reviews
91% positive
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Price
$2.24
as of Sep 24
Reviews
91%
2,219 reviews, as of Aug 2
Players
150K
owners (estimate)
Released
2017
Length + $/hr
No data
no length in our data yet

Minimum on the Steam store: 1 GB of memory, Default, 502 MB of storage. Runs on Windows, macOS.

Welcome in Bad Dream: Coma. A point & click game where unique minimalistic art style creates an unforgettable and atmospheric experience. Travel through the surreal and disturbing dreamland where everything depends on your actions. You can't die but you can suffer greatly...
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

What we assumed
  • How long it takes to beat isn't in our data. We scored it as a typical Narrative game (about 5 hours) and docked the score for the missing length.
Raising the score
Value~$0.45/hr
Estimated: no length in our data yet
Reviews91% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Engagement12% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Length unknownNo verified $/hr
No length in our data yet, so the biggest driver can't be verified. A heavy dock until it is
For context
Reach150K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds3 of 417 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $0.89, set in October 2018. 89 discounts in the 10 years on record. They run about 90 percent off, roughly 5 weeks apart. Today's $2.24 at 75 percent off still sits 152 percent above the floor, so a deeper cut exists in its history.

Against its own genre it lands in the top 3 percent on value. It is better reviewed than 93 percent of its genre. Among the games that feel like it, Tormentum - Dark Sorrow ($3.83, scores 77) beats it on value, while it beats Downfall ($8.99, scores 63).

Steam's global achievement data puts about 12 percent of players at this game's ending achievement. 3 of the 417 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 73 percent of the 193 reviews written there were positive, against 91 percent overall, and those are 10 percent of everything written about it.

The drop-off

36% start to 12% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

Players

2 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Bad Dream: Coma scores 71/100 on the BANG Score (worth it). Length is estimated at 5 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/538070/bad-dream-coma
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/538070/bad-dream-coma"><img src="https://steambangers.com/api/badge/538070" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/538070)](https://steambangers.com/game/538070/bad-dream-coma)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.