We Were Here

We Were Here

Worth it · Multiplayer · 2017

Steam Deck Playable

The verdict

PLAY IT.

Worth it at free.

Length
1.6h
Price
Free to play
Reviews
89% positive

Recent reviews trending down: 75% over the last 30 days against 89% all-time.

Length
1.6h
typical playtime (HowLongToBeat)
Completionist
2.6h
100% (HowLongToBeat)
$/hr
Free
price ÷ typical playtime
Price
Free
Reviews
89%
33,203 reviews, as of Sep 14
Players
1.5M
owners (estimate)
Released
2017

Minimum on the Steam store: 8 GB of memory, Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported, 4 GB of storage. Runs on Windows, macOS.

Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews89% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach1.5M+ players
How many own it, a popularity + confidence signal
Engagement4% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Recent reviews75% (30 days)
Trending down vs lifetime, a small dip
For context
Length1.6 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Value puts it in the top 2 percent of the games it competes with. It is better reviewed than 96 percent of its genre. Among the games that feel like it, We Were Here Forever ($17.99, scores 77) beats it on value, while it beats We Were Here Together ($12.99, scores 56).

Players rate it 89 percent positive over its lifetime, but the last 30 days run 75 percent. Something recent has soured the room. Inside the two-hour refund window, 81 percent of the 736 reviews written there were positive, against 89 percent overall, and those are 42 percent of everything written about it.

It is still busy. 142 players were in it at once at the last check, across 81 days of tracking.

The drop-off

62% start to 4% finish
050100rarestfirst achievement

Most players never reach the end. On a 1.6-hour game, that's a lot of time most people never put in. Steam global achievements

Players

142 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

We Were Here scores 76/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/582500/we-were-here
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/582500/we-were-here"><img src="https://steambangers.com/api/badge/582500" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/582500)](https://steambangers.com/game/582500/we-were-here)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperTotal Mayhem Games
PublisherTotal Mayhem Games
GenreMultiplayer
Released2017
Achievements26