
Commandos: Beyond the Call of Duty
Worth it · Action · 2007
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $4.99.
- Length
- 15.8h
- Value
- $0.32/hr
- Reviews
- 89% positive
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Windows only.
You have been selected for active service in the Commandos Corps, and must now mobilize in a series of 8 new dangerous missions.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
December 2014 is where it bottomed out, at $0.21. Its cuts run 65 percent off as a rule. There have been 95 in the 14 years tracked, about 7 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
On value it sits in the top 1 percent of its genre. It is better reviewed than 93 percent of its genre. Among the games that feel like it, Commandos: Behind Enemy Lines ($4.99, scores 82) beats it on value, while it beats Commandos 2: Men of Courage ($4.99, scores 72).
None of the 343 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written May 2020 to August 2026. Inside the two-hour refund window, 73 percent of the 271 reviews written there were positive, against 89 percent overall, and those are 28 percent of everything written about it.
Players
25 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I used to watch my elder brother play this game in 2005. Amazing game with amazing memories!
Commandos Beyond the Call of Duty is a standalone expansion pack that brings forth eight new missions to be completed with your favorite soldiers, alongside new and polished mechanics. There are improvements to the controls and camera, as well as more quality-of-life options, but the general jankiness continues, with some new bugs related to the new mechanics and even some mission-breaking ones, such as explosions...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Commandos: Beyond the Call of Duty scores 77/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/6810/commandos-beyond-the-call-of-dutyThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 3, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.