Doki Doki Literature Club!

Doki Doki Literature Club!

BANGER · Short indie · 2017

Steam Deck Playable

The verdict

PLAY IT.

A BANGER, and it costs nothing.

Length
4.2h
Price
Free to play
Reviews
96% positive
Length
4.2h
main story (HowLongToBeat)
Completionist
7.7h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
96%
225,051 reviews, as of Aug 1
Players
7.5M
owners (estimate)
Released
2017

Minimum on the Steam store: 4 GB of memory, Integrated graphics, 348 MB of storage. Runs on Windows, macOS.

The Literature Club is full of cute girls! Will you write the way into their heart? This game is not suitable for children or those who are easily disturbed.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews96% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach7.5M+ players
How many own it, a popularity + confidence signal
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
For context
Length4.2 hours
How much game you get. Hours feed the value per dollar
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

On value it sits in the top 1 percent of its genre. It is better reviewed than 99 percent of its genre. Among the games closest to it, Yume Nikki (free, scores 87) and Spooky's Jump Scare Mansion (free, scores 84) both come in lower.

225,051 people have reviewed it, which is a big enough crowd to settle the number.

It is still busy. 427 players were in it at once at the last check, across 81 days of tracking.

Players

427 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Doki Doki Literature Club! scores 95/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/698780/doki-doki-literature-club
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/698780/doki-doki-literature-club"><img src="https://steambangers.com/api/badge/698780" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/698780)](https://steambangers.com/game/698780/doki-doki-literature-club)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.