Reflex

Reflex

Worth it · Action · 2017

The verdict

BUY IT.

Worth it at $0.99.

Length
2.4h
Value
$0.41/hr
Reviews
86% positive
It will not reach BANGER at any price.
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Length
2.4h
main story (HowLongToBeat)
Completionist
4.5h
100% (HowLongToBeat)
$/hr
$0.41
price ÷ main-story length
Price
$0.99
as of Sep 24
Reviews
86%
1,193 reviews, as of Sep 14
Players
1.5M
owners (estimate)
Released
2017

Minimum on the Steam store: 102 MB of memory, GeForce 210 590Mhz, 297 MB of storage. Windows only.

A simple puzzle game. Simple graphics and nice music. Try your mind in more than 70+ levels. They are waiting for you.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.41/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Holding it back
Reviews86% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 85% after the small-sample adjustment
For context
Length2.4 hours
How much game you get. Hours feed the value per dollar
Reach1.5M+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds6 of 401 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $0.28, set in December 2022. Its cuts run 51 percent off as a rule. There have been 95 in the 9 years tracked, about 5 weeks apart. Today it is at full price. The last sale was this month, and on this game's rhythm the next one tends to arrive within 5 weeks.

Value puts it in the top 2 percent of the games it competes with. It is cheaper than 92 percent of its genre, and better reviewed than 90 percent. Among the games that feel like it, Pikuniku ($12.99, scores 76) beats it on value, while it beats Haunt the House: Terrortown ($4.99, scores 67).

This site sampled 401 of its Steam-purchase reviews; 6 were written by buyers who refunded it, sampled from reviews written April 2020 to September 2026. That is more refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 3,221 games in its genre sampled this deeply, 924 have a larger share. Inside the two-hour refund window, 86 percent of the 744 reviews written there were positive, against 86 percent overall, and those are 75 percent of everything written about it.

The drop-off

20% start to 16% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

2 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
kuru_⁧⁧eucharistRecommendedafter 28hJun 2026Read on Steam
If I had to judge this game purely based on its achievements, it would be a masterpiece. If I have to judge it by the gameplay it offers, then it becomes paid torture. The problem is not even the basic idea, which could actually work, but the hitboxes of the shapes mixed with the ball physics, apparently imported from another universe. The result is that completing the levels feels almost entirely based on luck...
A Steam playerRecommendedafter 1.4hMay 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Reflex scores 70/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/745740/reflex
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<a href="https://steambangers.com/game/745740/reflex"><img src="https://steambangers.com/api/badge/745740" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/745740)](https://steambangers.com/game/745740/reflex)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperEasy game
PublisherGame for people
GenreAction
Released2017
Achievements1502