
Two Worlds II Castle Defense
Skip · Strategy · 2011
The verdict
SKIP IT.
The value isn't there at $9.99.
- Length
- 2.9h
- Value
- $3.44/hr
- Reviews
- 58% positive
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Minimum on the Steam store: 1 GB of memory, Shader 2.0 and 128 MB RAM (Radeon HD, Geforce 8800GT). Runs on Windows, macOS.
While the bloody battle between Gandohar’s troops and the armies of the Orcs is raging in front of the gates of Oswaroth, the emperor waits in the depths of his palace on the outcome of the struggle for power.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $0.99, set in July 2014. It has been discounted 62 times in the 14 years tracked here, typically at 80 percent off, with about 7 weeks between sales.
It is pricier than 70 percent of its genre, and less well reviewed than 95 percent. On the same math Earth 2160 ($9.99, scores 36) and CaesarIA (free, scores 6) are the better buys, and they are the games it most resembles.
Inside the two-hour refund window, 37 percent of the 146 reviews written there were positive, against 58 percent overall, and those are 48 percent of everything written about it.
Players
124 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Two Worlds II Castle Defense scores 5/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/7530/two-worlds-ii-castle-defenseThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 3, price as of Sep 22.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.