
Just Cause 2
Worth it · Shooter · 2010
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $14.99.
- Length
- 17.7h
- Value
- $0.85/hr
- Reviews
- 91% positive
Recent reviews trending down: 75% over the last 30 days against 91% all-time.
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Minimum on the Steam store: 2 GB of memory, DX10 compatible graphics card with 256 MB of memory, 10 GB of storage. Windows only.
Dive into an adrenaline-fuelled free-roaming adventure with 400 square miles of rugged terrain and hundreds of weapons and vehicles.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
November 2018 is where it bottomed out, at $1.49. It has been discounted 96 times in the 14 years tracked here, typically at 90 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Against its own genre it lands in the top 8 percent on value. It is pricier than 66 percent of its genre, and better reviewed than 86 percent. The nearest things to it, Just Cause™ 3 ($19.99, scores 65) and Mad Max ($19.99, scores 77), are both worse buys on this math.
Players rate it 91 percent positive over its lifetime, but the last 30 days run 75 percent. Something recent has soured the room. 10 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written September 2023 to September 2026. Inside the two-hour refund window, 79 percent of the 7,707 reviews written there were positive, against 91 percent overall, and those are 19 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, unlock); the score docks it lightly for that.
The main story runs 17.7 hours. Doing everything runs 86, 4.8 times as long.
Deck Verified, so no launch options and no controller remapping before it runs.
The drop-off
87% start to 3% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
90 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
The cause is almost Just this time Despite its age, the game is amazing, responsive, and almost glitchless, but it does show its age in some progression and story. It's unfair to call this game product of its time because in some aspects it's far ahead of that, but in the rest it barely works Positives * Amazing open world (imo the best part of the game) * Dynamic physics system, which is given to almost every...
I keep trying to get into Red Dead Redemption 2, but I find myself constantly dropping it for titles like Sleeping Dogs, Watch Dogs, or Just Cause 2. RDR2 is a massive, meticulously crafted achievement, but it asks you to truly commit to its slow pace and realism. Right now, that kind of commitment is hard for me to give. Just Cause 2, on the other hand, is unapologetically a video game first. It never tries to...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Just Cause 2 scores 79/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/8190/just-cause-2The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 11, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.