
Air Conflicts: Secret Wars
Skip · Action · 2011
The verdict
SKIP IT.
The value isn't there at $5.99.
- Length
- 8h
- Value
- $0.75/hr
- Reviews
- 70% positive
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Minimum on the Steam store: 1 GB of memory, SHADER 3.0 COMPATIBLE GRAPHICS CARD WITH 256 MB RAM, 4.5 GB of storage. Windows only.
Soar through the unfriendly skies in Air Conflicts: Secret Wars - an arcade flight simulation set in World War I and II era. Buy before July 21st and save!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
October 2019 is where it bottomed out, at $0.59. It has been discounted 52 times in the 14 years tracked here, typically at 75 percent off, with about 9 weeks between sales.
It is less well reviewed than 72 percent of its genre. The games it most resembles do better on the same math. IL-2 Sturmovik: Battle of Stalingrad ($49.99, scores 56) and LUFTRAUSERS ($9.99, scores 74) both outscore it.
The drop-off
34% start to 9% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Cite this score
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Air Conflicts: Secret Wars scores 28/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/95900/air-conflicts-secret-warsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.