Cyber Knights: Flashpoint

Cyber Knights: Flashpoint

Fair · RPG · 2025

Steam Deck Verified

The verdict

WAIT.

A BANGER at $10.20, only fair at $29.99.

Length
10h
Value
$3.00/hr
Reviews
94% positive
That is 66% off today's $29.99.
Worth it at $26.30.
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Length
10h
main story (HowLongToBeat)
$/hr
$3.00
price ÷ main-story length
Price
$29.99
as of Sep 24
Reviews
94%
3,026 reviews, as of Aug 2
Players
750K
owners (estimate)
Released
2025

Minimum on the Steam store: 2 GB of memory, GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB, 12 GB of storage. Runs on Windows, macOS, Linux.

Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Reviews94% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Engagement18% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Value$3.00/hr
Price per hour of game. It moves the score inside the ceiling reviews set
For context
Length10 hours
How much game you get. Hours feed the value per dollar
Reach750K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds16 of 481 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $17.99, set in April 2026. Its cuts run 34 percent off as a rule. There have been 34 in the 3 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks. The math puts its BANGER price at $10.20. No recorded sale has reached it yet.

Against its own genre it lands in the top 5 percent on value. It is pricier than 95 percent of its genre, and better reviewed than 98 percent. Among the games that feel like it, Invisible, Inc. ($19.99, scores 79) beats it on value, while it beats XCOM® 2 ($19.99, scores 65).

Steam's global achievement data says about 18 percent of players ever finish it. On a 10-hour game, that is a lot of paid-for hours most people never see. 16 of the 481 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written October 2023 to August 2026. Inside the two-hour refund window, 68 percent of the 204 reviews written there were positive, against 94 percent overall, and those are 7 percent of everything written about it.

At 10 hours it is a handheld-sized game, and Valve rates it Deck Verified.

The drop-off

54% start to 18% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

Players

527 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

If you like stuff like XCOM and cyberpunk settings you must try this. The devs update it so often its clogging up my news feed. I complained about the lack of helmets on the forums. They replied to my post and added helmets 10 days later.
CasperRecommendedafter 18hAug 2026Read on Steam
This is the game I have waited 30 years for. Amazing tactical depth, superb cyberpunk setting, endlessly replayable.
ΑΩRecommendedafter 432hAug 2026Read on Steam
This is THE cyberpunk tactics game. Gameplay elements you loved from Shadowrun are included in the game. You live and grow with your team, building a meaningful campaign over time.
SpaceTruckerGek IlibusRecommendedafter 4.7hAug 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Cyber Knights: Flashpoint scores 66/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1021210/cyber-knights-flashpoint
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[![BANG Score](https://steambangers.com/api/badge/1021210)](https://steambangers.com/game/1021210/cyber-knights-flashpoint)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.