
Cyber Knights: Flashpoint
Fair · RPG · 2025
Steam Deck VerifiedThe verdict
WAIT.
A BANGER at $10.20, only fair at $29.99.
- Length
- 10h
- Value
- $3.00/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 2 GB of memory, GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB, 12 GB of storage. Runs on Windows, macOS, Linux.
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $17.99, set in April 2026. Its cuts run 34 percent off as a rule. There have been 34 in the 3 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks. The math puts its BANGER price at $10.20. No recorded sale has reached it yet.
Against its own genre it lands in the top 5 percent on value. It is pricier than 95 percent of its genre, and better reviewed than 98 percent. Among the games that feel like it, Invisible, Inc. ($19.99, scores 79) beats it on value, while it beats XCOM® 2 ($19.99, scores 65).
Steam's global achievement data says about 18 percent of players ever finish it. On a 10-hour game, that is a lot of paid-for hours most people never see. 16 of the 481 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written October 2023 to August 2026. Inside the two-hour refund window, 68 percent of the 204 reviews written there were positive, against 94 percent overall, and those are 7 percent of everything written about it.
At 10 hours it is a handheld-sized game, and Valve rates it Deck Verified.
The drop-off
54% start to 18% finishA normal fall-off for a game this long. Steam global achievements
Players
527 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
If you like stuff like XCOM and cyberpunk settings you must try this. The devs update it so often its clogging up my news feed. I complained about the lack of helmets on the forums. They replied to my post and added helmets 10 days later.
This is the game I have waited 30 years for. Amazing tactical depth, superb cyberpunk setting, endlessly replayable.
This is THE cyberpunk tactics game. Gameplay elements you loved from Shadowrun are included in the game. You live and grow with your team, building a meaningful campaign over time.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Cyber Knights: Flashpoint scores 66/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1021210/cyber-knights-flashpointThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.