
Going Medieval
Fair · RPG · 2026
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $29.99. Buy it if you want it.
- Cost per hour▼
- $1.35/hr
- ReviewsA
- 89% of 21,528
- Critics
- 76 players 13 higher
- Genre rank
- Top 7% RPG
Holding it back: Monetization, Cost per hour
Why
Watch this gameOne alert at $29.07 or less.
Time and effort
- Main story
- 22.2h
- To 100%
- 38.4h 1.7x the story
- Achievements
- 94
Price and sales
- Sales
- 46 on record
- Typical cut
- 20% off
- Steam low
- $18.74 December 2024
- Sale every
- 37d last October 2026
Players and genre
- Online
- 849 now
- Recent reviews
- 86% 30 days
- Cheaper than
- 5% of its genre
- Better reviewed
- 93% of its genre
Price and player charts
The drop-off
87% start to <1% rarestThis site could not identify an ending achievement for this game, so there is no finish rate. Steam global achievements
The value story
The value story
Across all 46 discounts in the 5 years tracked, the median cut is 20 percent, about 5 weeks apart. Today it is at full price, and its last discount ended about 3 weeks ago.
Against its own genre its score lands in the top 7 percent. It is pricier than 95 percent of its genre, and better reviewed than 93 percent. Among the games that feel like it, Clanfolk ($29.99, scores 80) beats it on value, while it beats Stonehearth ($19.99, scores 45).
More about Going Medieval
Critics scored it 76. Players sit 13 points higher at 89 percent, which usually means a game that plays better than it reviews.
This site sampled 800 of its Steam-purchase reviews; 10 were written by buyers who refunded it, sampled from reviews written January 2025 to October 2026. Inside the two-hour refund window, 65 percent of the 788 reviews written there were positive, against 89 percent overall, and those are 5 percent of everything written about it. It sells extras on top of the sticker price (cosmetic); the score docks it lightly for that.
Buy now or wait
Buy now or wait
Last discount ended 23 days ago.
- Next sale
- Winter Sale, Dec 17 to Jan 4
Sources: IsThereAnyDeal, Valve.
What drives the score
Grades: S best, D weakest
S is the best grade and D the weakest, judged as a buyer. ▲ raises the score, ▼ lowers it, ? is an input we do not have, • is a fact this genre's score does not use. How the grades work
What players say
I *ADORE* this game. If you enjoy building and defending what you are building - This is for you! The music is beautiful. The upgrade paths are fun. I love catching and jailing enemies then converting them into citizens. Serves 'em right! The creativity to create castles, villages, or anything else I can dream up appeals to the creative side in me. Planning defense and training villagers to pillage invaders appeals...
1 more review, not recommended
I want to like this game. I really do. It has some excellent bones. The castle building is amazing. Most of the management elements are there. But there is one major breaking issue for me, and a host of smaller issues that probably shouldn't have made it to the 1.0 release. First and firsmost in the settler AI. It is bad. Settlers will ignore priority 1 tasks that have available resources to run off and do priority...
Steam reviews, mixed to its ratio and rotated daily. Opinions are theirs.
About the game
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Minimum specs
Minimum on the Steam store: 8 GB of memory, NVIDIA GeForce GTX 1050 Ti (4 GB) or AMD Radeon RX 580 (4 GB), 2 GB of storage. Windows only.
Cite this score
Going Medieval scores 67/100 on the BANG Score (fair value) as of Nov 8, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1029780/going-medievalReviews set the ceiling, and price against real length moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Oct 15, price as of Nov 7. A number here look wrong? Tell me and I will check the inputs.
