Super Life (RPG)

Super Life (RPG)

Worth it · RPG · 2019

Steam Deck Verified

The verdict

BUY IT.

Worth it at $9.99.

Length
33h
Value
$0.30/hr
Reviews
91% positive
No price makes it a BANGER.
5% of players unlock the ending achievement on a 33-hour game.
Watch this gameOne alert when it is worth buying.
Length
33h
main story (HowLongToBeat)
Completionist
250h
100% (HowLongToBeat)
$/hr
$0.30
price ÷ main-story length
Price
$9.99
as of Oct 1
Reviews
91%
555 reviews, as of Sep 28
Players
35K
owners, SteamSpy estimate
Released
2019

Minimum on the Steam store: 4 GB of memory, Nvidia GTX 660 with 2 GB Video RAM, 2 GB of storage. Runs on Windows, macOS.

Welcome home to Sun Villa! After a long summer at grandpa's ranch, it's time to finish school, get a job and move into your own place. Let the adventure of life begin!
Description from the Steam store page.

What drives the score

How to read this

Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work

Raising the score
Value$0.30/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews91% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 89% after the small-sample adjustment
Engagement5% finish
How far players actually get (achievements), a top-end bonus
For context
Length33 hours
How much game you get. Hours feed the value per dollar
Reach35K+ owners
How many own it, by SteamSpy's estimate (an old snapshot). Context here: this game's score does not use it
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds0 of 336 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked
AI contentNone disclosed
From the developer's own Steam disclosure. No disclosure is not proof of none, so it does not move the score

The value story

November 2024 is where it bottomed out, at $2.49. 32 discounts in the 7 years on record. They run about 50 percent off, roughly 12 weeks apart.

Against its own genre it lands in the top 2 percent on value. It is better reviewed than 93 percent of its genre. Among the games that feel like it, My Time at Portia ($29.99, scores 83) beats it on value, while it beats Stick RPG 2: Director's Cut ($19.99, scores 51).

Steam's global achievement data puts about 5 percent of players at this game's ending achievement. On a 33-hour game, the hours short of it still count in its price per hour. Of the 336 Steam-purchase reviews this site sampled, none come from buyers who refunded the game, sampled from reviews written March 2020 to August 2026.

The main story runs 33 hours. Doing everything runs 250, 7.6 times as long.

Deck Verified, so no launch options and no controller remapping before it runs.

The drop-off

43% start to 5% finish
050100rarestfirst achievement

Steam counts fewer than one in ten of its players at the ending achievement. On a 33-hour game, that's a lot you pay for and may never use. Steam global achievements

No data upstream: critic score (Metacritic).

Cite this score

BANG Score badge
Super Life (RPG) scores 79/100 on the BANG Score (worth it) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1087460/super-life-rpg
Embed the live badge

Reviews set the ceiling, and price against real length moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 28, price as of Oct 1.

A number here look wrong? Tell me and I will check the inputs.

Tags

Steam user tags as SteamSpy recorded them

Details

DeveloperKlick Ink L.P.
PublisherKlick Ink L.P.
GenreRPG
Released2019
Achievements30