
Stay Out
Skip · Multiplayer · 2019 · Early Access
Steam Deck UnsupportedThe verdict
SKIP IT.
The reviews do not carry it. What it costs you is time.
- Price
- Free to play
- Reviews
- 69% positive
Recent reviews trending up: 83% over the last 30 days against 69% all-time.
Minimum on the Steam store: 7.8 GB of memory, GeForce 1050Ti / AMD RX570 with 3Gb memory (or better), 21 GB of storage. Windows only.
Stay Out - is a MMORPG with shooter elements, based on spirit of “stalking” - an urban exploration, searching and exploring mysterious, abandoned and forgotten by humanity pieces of our planet.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It is less well reviewed than 64 percent of its genre. The nearest things to it, Undawn (free, scores 0) and Last Oasis ($29.99, scores 10), are both worse buys on this math.
Players rate it 69 percent positive over its lifetime, and the last 30 days run 83 percent. It is aging into a better game than its average suggests.
7 years after release it still had 995 people in it at once.
It is still busy. 995 players were in it at once at the last check, across 81 days of tracking.
Players
995 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
Embed the live badge, copy the line, or download the card.
Stay Out scores 23/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1180380/stay-outThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Jul 30.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.