Will To Live Online

Will To Live Online

Skip · Multiplayer · 2018 · Early Access

Steam Deck Unsupported

The verdict

SKIP IT.

The reviews do not carry it. What it costs you is time.

Length
40h
Price
Free to play
Reviews
69% positive

Recent reviews trending down: 60% over the last 30 days against 69% all-time.

Length
40h
typical playtime (HowLongToBeat)
Completionist
256h
100% (HowLongToBeat)
$/hr
Free
price ÷ typical playtime
Price
Free
Reviews
69%
18,404 reviews, as of Sep 14
Players
1.5M
owners (estimate)
Released
2018

Minimum on the Steam store: 12 GB of memory, GeForce GTX 1060 6GB/ AMD RX 580, 45 GB of storage. Windows only.

Will To Live is a MMORPG-shooter whose action takes place in a severe post-apocalyptic world. Explore the world, engage in fights with mutants and other survivors, join the clans in the struggle for existence and prove your right to Live.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Replayability~240h to replay
Co-op and replay time. The value score counts hours well past the 40h typical playtime
Reach1.5M+ players
How many own it, a popularity + confidence signal
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reviews69% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Early accessUnfinished
Still in development, a small confidence discount until 1.0
For context
Length40 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

It is less well reviewed than 62 percent of its genre. Among the games that feel like it, No More Room in Hell (free, scores 80) beats it on value, while it beats Nomad (free, scores 6).

Players rate it 69 percent positive over its lifetime, but the last 30 days run 60 percent. Something recent has soured the room. Inside the two-hour refund window, 35 percent of the 266 reviews written there were positive, against 69 percent overall, and those are 14 percent of everything written about it.

HowLongToBeat players log 40 hours as a typical playtime, and completionists log 256, 6.4 times as much.

Still 542 concurrent players, 8 years in.

It is still busy. 542 players were in it at once at the last check, across 81 days of tracking.

Players

542 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Good game more fun with friends. It has its problems like most games but it's worth a try.
Triple TRecommendedafter 85hJul 2026early accessRead on Steam
Will To Live Online is an immersive and gritty post-apocalyptic MMORPG that really nails a tense, survival-driven atmosphere! What I love about it is the rugged open world, the dangerous mutant-infested zones, and the deep emphasis on survival mechanics, scavenging, and crafting. Exploring anomalies, upgrading your gear, and engaging in intense gunfights give it a truly rewarding and hardcore vibe. While the grind...
HIM-47hRecommendedafter 18hAug 2026early accessRead on Steam
what game doesnt allow you to delete your character and use its slot to make a new one for 24 hours????
RuinOfTheShadowsNot recommendedafter 3.9h3 found this helpfulearly accessRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Will To Live Online scores 23/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/707010/will-to-live-online
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/707010/will-to-live-online"><img src="https://steambangers.com/api/badge/707010" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/707010)](https://steambangers.com/game/707010/will-to-live-online)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.