
Sacred Gold
Worth it · RPG · 2008
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $9.99.
- Length
- 18.4h
- Value
- $0.54/hr
- Reviews
- 85% positive
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Minimum on the Steam store: 256 MB of memory, 16 MB DirectX 8 compatible graphics card, 2 GB of storage. Windows only.
A shadow of evil has fallen on the kingdom of Ancaria. It is a time for champions - a time to journey into the perilous world of SACRED. Battle blood-thirsty orcs & lumbering ogres... Destroy undead wizards & rotting mummies... Slay hellish demons & legendary dragons.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.99. That was June 2019. 111 discounts in the 14 years on record. They run about 80 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 14 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Value puts it in the top 3 percent of the games it competes with. It is pricier than 61 percent of its genre, and better reviewed than 86 percent. Among the games that feel like it, Titan Quest Anniversary Edition ($19.99, scores 83) beats it on value, while it beats Dungeon Siege ($6.99, scores 63).
74 from critics against 85 percent from players, and the player number comes from people who own the game.
4 of the 564 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 65 percent of the 983 reviews written there were positive, against 85 percent overall, and those are 25 percent of everything written about it.
18.4 hours to finish it, 122 to exhaust it. The completionist tail is 6.6 times the campaign.
Players
37 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I have played this game since I was a little boy. I have always absolutely loved it. I used to play with my family for game night, I love jumping in after all these years and playing for hours still. Brings back so many memories, and is so good to chill and grind loosing track of time. Even though it's um... well quite old at this point, it still holds up and is 100% worth playing today. Just keep in mind its not a...
An anomaly of ARPG gaming that has been forgotten and buried. This game world is absurd, massive, filled with lore and easter eggs. It's game filled with developer passion that simply does not exist in the same way so many years later. In this world, you are very free to build a character within skill restrictions, yet boundless customization to how you choose to play and build. It's in line with the Elder Scrolls...
Works well on Linux. Ambitious game. NPC's have little thought bubbles when you press alt to highlight loot. Going about their business and such. Nobody asked for this in an ARPG, but there you have it. World is huge and is meant to feel huge. You know how games are a bit... formulaic these days? Series of connected rooms. Well here world is world. Cities, villages, roads. Quests, and quests that arent marked as...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
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Sacred Gold scores 71/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/12320/sacred-goldThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 3, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.