
MONSTER HUNTER RISE
Fair · Action · 2022
Steam Deck VerifiedThe verdict
NO RUSH.
Fair at $39.99. Buy it if you want it.
- Length
- 23.4h
- Value
- $1.71/hr
- Reviews
- 83% positive
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Minimum on the Steam store: 8 GB of memory, NVIDIA GeForce GT 1030 (DDR4) or AMD Radeon RX 550, 36 GB of storage. Windows only.
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
December 2025 is where it bottomed out, at $7.99. 35 discounts in the 5 years on record. They run about 75 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Value puts it in the top 3 percent of the games it competes with. It is pricier than 98 percent of its genre, and better reviewed than 87 percent. Among the games that feel like it, Monster Hunter: World ($29.99, scores 80) beats it on value, while it beats WolfQuest: Anniversary Edition ($29.99, scores 65).
6 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written January 2026 to September 2026. Inside the two-hour refund window, 48 percent of the 2,475 reviews written there were positive, against 83 percent overall, and those are 3 percent of everything written about it.
The main story runs 23.4 hours. Doing everything runs 186, 7.9 times as long.
4 years after release it still had 3.7K people in it at once.
Valve rates it Steam Deck Verified, so it runs on the handheld without fiddling.
The drop-off
87% start to 1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
3,658 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I had already put way too many hours into Rise. Naturally, I bought it again on PC just to put even more into it. Rise and Sunbreak have one of the best gameplay loops Monster Hunter has had. The combat is fast, satisfying and gives you so many reasons to keep hunting, experimenting with weapons and pushing your build further. It doesn't have something quite like the Guiding Lands, which I still think is one of...
I played this on Switch before getting it on PC and have completed the base game solo and gathering hub quests on both Switch and PC. It's a good installment. I love the wirebug and Palamutes and the customization for your Buddies skills. I have not finished Sunbreak yet myself so I cannot speak on the expansion but base game is a solid entry for the series and runs well for me. I think it's a good game as an intro...
I really like Rise for it's focus on fighting rather than exploring/tracking the monster unlike world makes it more action-ny
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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MONSTER HUNTER RISE scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1446780/monster-hunter-riseThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 11, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.