
Microcivilization
Fair · Strategy · 2026
Steam Deck UnsupportedThe verdict
NO RUSH.
Fair at $17.99. Buy it if you want it.
- Length
- 20.7h
- Value
- $0.87/hr
- Reviews
- 79% positive
Buy now or wait
The Autumn Sale is on until Oct 8. It is at full price today.
- Autumn Sale cooldown
- None on record
- Last discount ended
- 26 days ago
Watch it for a saleSources: IsThereAnyDeal, Valve.
Watch this gameOne alert when it is worth buying.
Minimum on the Steam store: 2 GB of memory, 256 MB graphics memory and directX 9.0c, 502 MB of storage. Windows only.
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
What drives the score
How to read this
Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work
The value story
The lowest price on record is $8.99, set in June 2026. It has been discounted 29 times in the 3 years tracked here, typically at 25 percent off, with about 5 weeks between sales. Today it is at full price, and its last discount ended about 4 weeks ago.
On value it sits in the top 13 percent of its genre. It is pricier than 86 percent of its genre, and better reviewed than 74 percent. Among the games that feel like it, Egypt: Old Kingdom ($14.99, scores 60) beats it on value, while it beats Manor Lords ($39.99, scores 45).
9 of the 607 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written November 2023 to September 2026. Inside the two-hour refund window, 61 percent of the 137 reviews written there were positive, against 79 percent overall, and those are 10 percent of everything written about it.
The main story runs 20.7 hours. Doing everything runs 234, 11 times as long.
The drop-off
99% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
26 players online when we last checked, on Sep 30, 14:50 UTC.
Player counts from the Steam Web API.
What players say
Game's kinda interesting initially, but after coming back from a year or so of "letting them cook", it kinda sucks. Incredibly, stupidly punishing on even the Normal difficulty after the few few ascensions. Just complete ass balancing. Everything around you scale way faster than you could ever hope to. It's like the devs haven't actually played their own game. They certainly don't listen to feedback that doesn't...
The earlygame is actually fun but later on the game just gets super punishing, constantly setting back your progress and kinda just wasting your time which is rather annyoing. (I played on hard and kinda ragequit at the 1st ascension challange)
Fun little game if you don't mind a lot of clicking... It has some depth too, but can be a bit repetitive as the first part always pretty much repeats itself, going a small bit further with each game. I would recommend it to anyone who likes Civilization type games, but has neither the time nor the inclination to fill yet another massive map with cities or endure long protracted campaigns. There is science...
Steam reviews, mixed to match its Steam ratio and rotated daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
Microcivilization scores 53/100 on the BANG Score (fair value) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1822550/microcivilizationReviews set the ceiling, and price against real length moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 27, price as of Oct 1.
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