Lethal Company

Lethal Company

BANGER · Multiplayer · 2023 · Early Access

Steam Deck Playable

The verdict

BUY IT.

A BANGER at $9.99.

Length
9.4h
Value
$1.06/hr
Reviews
97% positive
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Length
9.4h
typical playtime (HowLongToBeat)
Completionist
35.5h
100% (HowLongToBeat)
$/hr
$1.06
price ÷ typical playtime
Price
$9.99
as of Sep 23
Reviews
97%
509,982 reviews, as of Aug 1
Players
15.0M
owners (estimate)
Released
2023

Minimum on the Steam store: NVIDIA GForce GTX 1050, 4 GB of storage. Windows only.

A co-op horror about scavenging at abandoned moons to sell scrap to the Company.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Reviews97% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach15M+ players
How many own it and play it, the biggest driver for a game with no ending
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Early accessUnfinished
Still in development, a small confidence discount until 1.0
For context
Value$1.06/hr
Price per hour of game. This genre scores on player counts instead
Length9.4 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds24 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

January 2025 is where it bottomed out, at $6.49. 11 discounts in the 3 years on record. They run about 25 percent off, roughly 13 weeks apart. Today it is at full price. The last sale was about 18 weeks ago, and on this game's rhythm the next one tends to arrive within 13 weeks.

Value puts it in the top 1 percent of the games it competes with. It is pricier than 62 percent of its genre, and better reviewed than 99 percent. It outscores the games it most resembles, including Nuclear Nightmare ($6.99, scores 52) and Content Warning ($7.99, scores 88).

24 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written April 2026 to August 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 490 games in its genre sampled this deeply, 438 have a larger share. Inside the two-hour refund window, 85 percent of the 21,216 reviews written there were positive, against 97 percent overall, and those are 5 percent of everything written about it.

HowLongToBeat players log 9.4 hours as a typical playtime, and completionists log 36, 3.8 times as much.

3 years after release it still had 6.2K people in it at once.

Players

6,199 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

hackers rule this game now. i had a high quota save that is not playable anymore because the hacker made all the furniture including the terminal float above the ship and you can't move it back. uninstalling.
OnyNot recommendedafter 68h6 found this helpfulearly accessRead on Steam
I like the theme and atmosphere of the game, but what is the point even. You keep finishing quotas until you ultimately fail and die. I get bored, I don't feel rewarded enough to keep playing. It ain't for me. I regret buying. Also don't understand how this is an overwhelming positive reviewed game. I feel scammed. This game is also very unfriendly towards solo players. I hate talking with mic with strangers but...
minevoriaNot recommendedafter 6.0h8 found this helpfulearly accessRead on Steam
To this day, this is still my favorite game of the "friendslop" genre. I even feel bad calling it that, because this is the game that started the whole genre's popularity in the first place. The premise is simple: you and your friends land on the moon and have to collect scrap to sell before the night comes. With scary creatures and all kinds of environmental hazards ready to kill you. Over 300 hours in this game...
^nagifur^Recommendedafter 306h39 found this helpfulearly accessRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

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Lethal Company scores 91/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1966720/lethal-company
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The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 23.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.